const std = @import("std"); const vkgen = @import("vulkan-zig"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{ // .preferred_optimize_mode = .ReleaseSafe, }); const vk = b.dependency("vulkan-zig", .{ .registry = @as([]const u8, b.pathFromRoot("reg/vk.xml")), }); const vkmod = vk.module("vulkan-zig"); const cimgui = b.dependency("cimgui", .{}); // nu.linkSystemLibrary("glfw3", .{ // .needed = true, // .preferred_link_mode = .static, // .use_pkg_config = .force, // }); const exe = b.addExecutable(.{ .name = "scratchzig", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); // exe.root_module.addImport("nu", nu); exe.root_module.addImport("vk", vkmod); exe.root_module.addImport("cimgui", cimgui.module("cimgui")); exe.root_module.linkSystemLibrary("glfw3", .{ .needed = true, .preferred_link_mode = .static, .use_pkg_config = .force, }); exe.linkLibC(); const shaders = vkgen.ShaderCompileStep.create( b, &[_][]const u8{ "glslc", "--target-env=vulkan1.3" }, "-o", ); shaders.add("triangle_vert", "src/shaders/triangle.vert", .{}); shaders.add("triangle_frag", "src/shaders/triangle.frag", .{}); exe.root_module.addImport("shaders", shaders.getModule()); b.installArtifact(exe); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); // const devel_step = b.step("dev", "Build development tools and test runners"); // devel_step.dependOn(&nu_test_runner.step); }