Files
zig-experiments/src/gfx/Device.zig
David Allemang 7b01cfc330 MAJOR restructure
2024-04-05 23:47:30 -04:00

232 lines
7.3 KiB
Zig

//! The point here is to select _a_ physical device and create a logical device around it.
const std = @import("std");
const builtin = @import("builtin");
const vk = @import("vk");
const c = @import("../c.zig");
const Instance = @import("Instance.zig");
const Window = @import("Window.zig");
const Self = @This();
const required_extensions: []const [*:0]const u8 = &.{
vk.extension_info.khr_swapchain.name,
vk.extension_info.khr_dynamic_rendering.name,
};
const preferred_surface_format: vk.SurfaceFormatKHR = .{
.color_space = .srgb_nonlinear_khr,
.format = .r8g8b8a8_sint,
};
const preferred_present_mode: vk.PresentModeKHR = .mailbox_khr;
dev: vk.Device,
pdev: vk.PhysicalDevice,
vkd: Wrapper,
inst: *const Instance,
win: *const Window,
format: vk.SurfaceFormatKHR,
mode: vk.PresentModeKHR,
family: u32,
queue: vk.Queue,
pool: vk.CommandPool,
pub fn init(
ally: std.mem.Allocator,
inst: *const Instance,
win: *const Window,
) !Self {
var pdev_count: u32 = undefined;
_ = try inst.vki.enumeratePhysicalDevices(inst.ref, &pdev_count, null);
const pdevs = try ally.alloc(vk.PhysicalDevice, pdev_count);
defer ally.free(pdevs);
_ = try inst.vki.enumeratePhysicalDevices(inst.ref, &pdev_count, pdevs.ptr);
for (pdevs) |pdev| {
return wrap(ally, inst, win, pdev) catch continue;
}
return error.NoSuitableDevice;
}
pub fn wrap(
ally: std.mem.Allocator,
inst: *const Instance,
win: *const Window,
pdev: vk.PhysicalDevice,
) !Self {
const props = inst.vki.getPhysicalDeviceProperties(pdev);
if (props.device_type != .discrete_gpu) return error.NotDiscrete;
var format_count: u32 = undefined;
_ = try inst.vki.getPhysicalDeviceSurfaceFormatsKHR(pdev, win.surface, &format_count, null);
if (format_count == 0) return error.NoSurfaceFormat;
const formats = try ally.alloc(vk.SurfaceFormatKHR, format_count);
defer ally.free(formats);
_ = try inst.vki.getPhysicalDeviceSurfaceFormatsKHR(pdev, win.surface, &format_count, formats.ptr);
const format = for (formats) |f| {
if (std.meta.eql(f, preferred_surface_format))
break f;
} else formats[0];
var mode_count: u32 = undefined;
_ = try inst.vki.getPhysicalDeviceSurfacePresentModesKHR(pdev, win.surface, &mode_count, null);
if (mode_count == 0) return error.NoSurfaceMode;
const modes = try ally.alloc(vk.PresentModeKHR, mode_count);
defer ally.free(modes);
_ = try inst.vki.getPhysicalDeviceSurfacePresentModesKHR(pdev, win.surface, &mode_count, modes.ptr);
const mode = for (modes) |m| {
if (std.meta.eql(m, preferred_present_mode))
break m;
} else modes[0];
var ext_count: u32 = undefined;
_ = try inst.vki.enumerateDeviceExtensionProperties(pdev, null, &ext_count, null);
const exts = try ally.alloc(vk.ExtensionProperties, ext_count);
defer ally.free(exts);
_ = try inst.vki.enumerateDeviceExtensionProperties(pdev, null, &ext_count, exts.ptr);
for (required_extensions) |name| {
for (exts) |ext| {
if (std.mem.eql(
u8,
std.mem.span(name),
std.mem.sliceTo(&ext.extension_name, 0),
)) {
break;
}
} else {
return error.MissingRequiredExtension;
}
}
var family_count: u32 = undefined;
inst.vki.getPhysicalDeviceQueueFamilyProperties(pdev, &family_count, null);
const families = try ally.alloc(vk.QueueFamilyProperties, family_count);
defer ally.free(families);
inst.vki.getPhysicalDeviceQueueFamilyProperties(pdev, &family_count, families.ptr);
// just find one family that does graphics and present, so we can use exclusive sharing
// on the swapchain. apparently most hardware supports this. logic for queue allocation
// and swapchain creation is so much simpler this way. swapchain creation needs to know
// the list of queue family indices which will have access to the images, and there's a
// performance penalty to allow concurrent access to multiple queue families.
//
// multiple _queues_ may have exclusive access, but only if they're in the smae family.
const family: u32 = for (families, 0..) |family, idx| {
const graphics = family.queue_flags.graphics_bit;
const present = try inst.vki.getPhysicalDeviceSurfaceSupportKHR(pdev, @intCast(idx), win.surface) == vk.TRUE;
if (graphics and present) break @intCast(idx);
} else {
return error.NoSuitableQueueFamily;
};
const qci: []const vk.DeviceQueueCreateInfo = &.{
vk.DeviceQueueCreateInfo{
.queue_family_index = family,
.queue_count = 1,
.p_queue_priorities = &[_]f32{1.0},
},
};
const dev = try inst.vki.createDevice(pdev, &.{
.queue_create_info_count = @intCast(qci.len),
.p_queue_create_infos = qci.ptr,
.enabled_extension_count = @intCast(required_extensions.len),
.pp_enabled_extension_names = required_extensions.ptr,
.p_next = &vk.PhysicalDeviceDynamicRenderingFeaturesKHR{
.dynamic_rendering = vk.TRUE,
},
}, null);
const vkd = try Wrapper.load(dev, inst.vki.dispatch.vkGetDeviceProcAddr);
errdefer vkd.destroyDevice(dev, null);
const pool = try vkd.createCommandPool(dev, &.{
.queue_family_index = family,
}, null);
errdefer vkd.destroyCommandPool(dev, pool, null);
const queue = vkd.getDeviceQueue(dev, family, 0);
return .{
.dev = dev,
.pdev = pdev,
.vkd = vkd,
.inst = inst,
.win = win,
.format = format,
.mode = mode,
.pool = pool,
.family = family,
.queue = queue,
};
}
pub fn deinit(self: Self) void {
self.vkd.destroyCommandPool(self.dev, self.pool, null);
self.vkd.destroyDevice(self.dev, null);
}
pub const Wrapper = vk.DeviceWrapper(.{
.destroyDevice = true,
.getDeviceQueue = true,
.createSemaphore = true,
.createFence = true,
.createImageView = true,
.destroyImageView = true,
.destroySemaphore = true,
.destroyFence = true,
.getSwapchainImagesKHR = true,
.createSwapchainKHR = true,
.destroySwapchainKHR = true,
.acquireNextImageKHR = true,
.deviceWaitIdle = true,
.waitForFences = true,
.resetFences = true,
.queueSubmit = true,
.queuePresentKHR = true,
.createCommandPool = true,
.destroyCommandPool = true,
.allocateCommandBuffers = true,
.freeCommandBuffers = true,
.queueWaitIdle = true,
.createShaderModule = true,
.destroyShaderModule = true,
.createPipelineLayout = true,
.destroyPipelineLayout = true,
.createGraphicsPipelines = true,
.destroyPipeline = true,
.beginCommandBuffer = true,
.endCommandBuffer = true,
.allocateMemory = true,
.freeMemory = true,
.createBuffer = true,
.destroyBuffer = true,
.getBufferMemoryRequirements = true,
.mapMemory = true,
.unmapMemory = true,
.bindBufferMemory = true,
.cmdBeginRenderPass = true,
.cmdEndRenderPass = true,
.cmdBindPipeline = true,
.cmdDraw = true,
.cmdDrawIndexed = true,
.cmdSetViewport = true,
.cmdSetScissor = true,
.cmdBindVertexBuffers = true,
.cmdBindIndexBuffer = true,
.cmdCopyBuffer = true,
.cmdBeginRenderingKHR = true,
.cmdEndRenderingKHR = true,
.cmdPipelineBarrier = true,
});