16 lines
281 B
GLSL
16 lines
281 B
GLSL
#version 450
|
|
|
|
layout (set = 0, binding = 0) uniform CameraBuffer {
|
|
mat4 mat;
|
|
} cam;
|
|
|
|
layout (location = 0) in vec4 a_pos;
|
|
layout (location = 1) in vec3 a_color;
|
|
|
|
layout (location = 0) out vec3 v_color;
|
|
|
|
void main() {
|
|
gl_Position = a_pos * cam.mat;
|
|
v_color = a_color;
|
|
}
|