Files
zig-experiments/src/shaders/triangle.vert
2024-07-08 14:37:16 -04:00

16 lines
281 B
GLSL

#version 450
layout (set = 0, binding = 0) uniform CameraBuffer {
mat4 mat;
} cam;
layout (location = 0) in vec4 a_pos;
layout (location = 1) in vec3 a_color;
layout (location = 0) out vec3 v_color;
void main() {
gl_Position = a_pos * cam.mat;
v_color = a_color;
}