Replaced VBO with Buffer and SubArray. Program now recieves Buffer, rather than VBO receiving Program. Added VertexDataAttribute for vertex structs.
Split json files to test this functionality.
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@@ -51,14 +51,20 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="TileData.cs" />
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<Compile Include="VertexData.cs" />
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<Compile Include="Tile.cs" />
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<Compile Include="Vertex.cs" />
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<Compile Include="HexRender.cs" />
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<Compile Include="Driver.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="data_tile_stone.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="data_vert_panels.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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<None Include="s.fs.glsl">
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@@ -67,10 +73,10 @@
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<None Include="s.vs.glsl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="cube.json">
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<None Include="data_vert_cubes.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="tiles.json">
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<None Include="data_tile_grass.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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