Switch manual shader dispose to using statement
This commit is contained in:
@@ -33,44 +33,42 @@ namespace hexworld
|
||||
{
|
||||
base.OnLoad(e);
|
||||
|
||||
var vs = Shader.FromFile("res/direct.vs.glsl");
|
||||
var red = Shader.FromFile("res/red.fs.glsl");
|
||||
var white = Shader.FromFile("res/white.fs.glsl");
|
||||
_whitePgm = Program.FromShaders(vs, red);
|
||||
_redPgm = Program.FromShaders(vs, white);
|
||||
|
||||
_triVbo = Buffer.FromData(new float[]
|
||||
using (var vs = Shader.FromFile("res/direct.vs.glsl"))
|
||||
using (var red = Shader.FromFile("res/red.fs.glsl"))
|
||||
using (var white = Shader.FromFile("res/white.fs.glsl"))
|
||||
{
|
||||
-.8f, -.8f,
|
||||
+.8f, -.8f,
|
||||
+.0f, +.8f
|
||||
});
|
||||
_triVao = GL.GenVertexArray();
|
||||
GL.BindVertexArray(_triVao);
|
||||
Program.Current = _redPgm;
|
||||
Buffer.ArrayBuffer = _triVbo;
|
||||
GL.EnableVertexAttribArray(0);
|
||||
GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, 0, 0);
|
||||
_whitePgm = Program.FromShaders(vs, red);
|
||||
_redPgm = Program.FromShaders(vs, white);
|
||||
|
||||
_recVbo = Buffer.FromData(new float[]
|
||||
{
|
||||
-.9f, -.5f,
|
||||
+.9f, -.5f,
|
||||
+.9f, +.5f,
|
||||
+.9f, +.5f,
|
||||
-.9f, +.5f,
|
||||
-.9f, -.5f,
|
||||
});
|
||||
_recVao = GL.GenVertexArray();
|
||||
GL.BindVertexArray(_recVao);
|
||||
Program.Current = _whitePgm;
|
||||
Buffer.ArrayBuffer = _recVbo;
|
||||
GL.EnableVertexAttribArray(0);
|
||||
GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, 0, 0);
|
||||
_triVbo = Buffer.FromData(new float[]
|
||||
{
|
||||
-.8f, -.8f,
|
||||
+.8f, -.8f,
|
||||
+.0f, +.8f
|
||||
});
|
||||
_triVao = GL.GenVertexArray();
|
||||
GL.BindVertexArray(_triVao);
|
||||
Program.Current = _redPgm;
|
||||
Buffer.ArrayBuffer = _triVbo;
|
||||
GL.EnableVertexAttribArray(0);
|
||||
GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, 0, 0);
|
||||
|
||||
vs?.Dispose();
|
||||
red?.Dispose();
|
||||
white?.Dispose();
|
||||
_recVbo = Buffer.FromData(new float[]
|
||||
{
|
||||
-.9f, -.5f,
|
||||
+.9f, -.5f,
|
||||
+.9f, +.5f,
|
||||
+.9f, +.5f,
|
||||
-.9f, +.5f,
|
||||
-.9f, -.5f,
|
||||
});
|
||||
_recVao = GL.GenVertexArray();
|
||||
GL.BindVertexArray(_recVao);
|
||||
Program.Current = _whitePgm;
|
||||
Buffer.ArrayBuffer = _recVbo;
|
||||
GL.EnableVertexAttribArray(0);
|
||||
GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
Reference in New Issue
Block a user