Switch manual shader dispose to using statement

This commit is contained in:
2017-03-11 15:21:13 -05:00
parent 93d138623d
commit 2b48366c0a

View File

@@ -33,9 +33,10 @@ namespace hexworld
{ {
base.OnLoad(e); base.OnLoad(e);
var vs = Shader.FromFile("res/direct.vs.glsl"); using (var vs = Shader.FromFile("res/direct.vs.glsl"))
var red = Shader.FromFile("res/red.fs.glsl"); using (var red = Shader.FromFile("res/red.fs.glsl"))
var white = Shader.FromFile("res/white.fs.glsl"); using (var white = Shader.FromFile("res/white.fs.glsl"))
{
_whitePgm = Program.FromShaders(vs, red); _whitePgm = Program.FromShaders(vs, red);
_redPgm = Program.FromShaders(vs, white); _redPgm = Program.FromShaders(vs, white);
@@ -67,10 +68,7 @@ namespace hexworld
Buffer.ArrayBuffer = _recVbo; Buffer.ArrayBuffer = _recVbo;
GL.EnableVertexAttribArray(0); GL.EnableVertexAttribArray(0);
GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, 0, 0); GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, 0, 0);
}
vs?.Dispose();
red?.Dispose();
white?.Dispose();
} }
/// <inheritdoc /> /// <inheritdoc />