Changed type names to be more appropriate
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@@ -1,7 +1,6 @@
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using System;
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using System.IO;
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using System.Linq;
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using Diamond;
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using Diamond.Buffers;
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using Diamond.Level;
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using Diamond.Shaders;
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@@ -25,8 +24,8 @@ namespace hexworld
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private Texture _doorTex;
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private Texture _grassTex;
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private GLBuffer<ObjVertex> _meshBuffer;
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private GLBuffer<TileData> _tileBuffer;
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private Buffer<ObjVertex> _meshBuffer;
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private Buffer<TileData> _tileBuffer;
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protected override void OnClosed(EventArgs e)
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{
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@@ -53,7 +52,6 @@ namespace hexworld
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#endregion
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public HexRender(int width, int height)
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: base(width, height, new GraphicsMode(32, 24, 0, 0))
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{
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