diff --git a/hexworld/HexRender.cs b/hexworld/HexRender.cs index faa9103..d8d4889 100644 --- a/hexworld/HexRender.cs +++ b/hexworld/HexRender.cs @@ -17,8 +17,6 @@ namespace hexworld { private Program pgm; - // todo: generate texture atlas - // or at least embed sub-uvs and materials into json private Texture grass; private Texture stone; diff --git a/hexworld/Util/Texture.cs b/hexworld/Util/Texture.cs index 12f21c0..71b5e9e 100644 --- a/hexworld/Util/Texture.cs +++ b/hexworld/Util/Texture.cs @@ -10,8 +10,6 @@ using PixelFormat = OpenTK.Graphics.OpenGL4.PixelFormat; namespace hexworld.Util { - // todo: this structure doesn't fit GL at all. need to fix it. - // need to reconcile ActiveTexture and BindTexture public class Texture : GLObject { public TextureTarget Target; diff --git a/hexworld/Util/VBO.cs b/hexworld/Util/VBO.cs index 8f52ba1..0a237cb 100644 --- a/hexworld/Util/VBO.cs +++ b/hexworld/Util/VBO.cs @@ -36,7 +36,6 @@ namespace hexworld.Util VBO.Unbind(); } - // todo: this needs a better solution. private static readonly int Stride; private static readonly VertexPointerAttribute[] Attributes;