Program disposable bug-fix
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@@ -120,6 +120,14 @@ namespace Diamond.Shaders
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public override string ToString() => $"Program \'{Name}\' ({Id})";
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public override string ToString() => $"Program \'{Name}\' ({Id})";
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protected override void Dispose(bool disposing)
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{
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foreach (var shader in _shaders)
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shader.Dispose();
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base.Dispose(disposing);
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}
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#region Factory Methods
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#region Factory Methods
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public static Program FromShaders(string name, params Shader[] shaders) => FromShaders(name,
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public static Program FromShaders(string name, params Shader[] shaders) => FromShaders(name,
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