diff --git a/hexworld/res/obj.fs.glsl b/hexworld/res/obj.fs.glsl index 85ae45d..6990dbd 100644 --- a/hexworld/res/obj.fs.glsl +++ b/hexworld/res/obj.fs.glsl @@ -5,7 +5,7 @@ in float light; uniform sampler2D tex; -void main ()l +void main () { vec4 color = texture(tex, vcoord); color.xyz *= light;