Initial Level Additions

This commit is contained in:
2017-02-27 20:41:11 -05:00
parent 1c5491a2c5
commit 86ed1473e4
8 changed files with 508 additions and 541 deletions

View File

@@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using Diamond;
using Diamond.Buffers;
using Diamond.Shaders;
@@ -13,37 +15,157 @@ using OpenTK.Graphics.OpenGL4;
namespace hexworld
{
public class Level
{
[JsonProperty("models")]
private string[] MeshNames { get; set; }
[JsonProperty("tiles")]
private TileInfo[] TileInfos { get; set; }
private TileData[] _allTiles;
private ObjVertex[] _allVertices;
private Mesh<ObjVertex>[] _meshes;
private TileGroup[] _tileGroups;
private GLBuffer<TileData> _tileBuffer;
private GLBuffer<ObjVertex> _vertexBuffer;
private void InitializeBuffers()
{
_tileBuffer = new GLBuffer<TileData>(BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw);
_tileBuffer.Data(_allTiles);
_vertexBuffer = new GLBuffer<ObjVertex>(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw);
_vertexBuffer.Data(_allVertices);
}
public static Level LoadLevel(string file)
{
var level = JsonConvert.DeserializeObject<Level>(File.ReadAllText(file));
var dir = Path.GetDirectoryName(file);
// region assemble mesh map
var meshes = new Dictionary<string, Mesh<ObjVertex>>();
foreach (var meshPath in level.MeshNames)
{
var objects = Mesh.FromObj(Path.Combine(dir, meshPath));
Debug.WriteLine(string.Join("\n", objects.Select(o => o.Name)));
foreach (var mesh in objects)
{
meshes[mesh.Name] = mesh;
}
}
// region store all used meshes
level._meshes = meshes.Values.ToArray();
// join meshes
level._allVertices = Mesh.Join(level._meshes);
Debug.WriteLine(level._allVertices.Length);
Debug.WriteLine(level._meshes[1].Vertices.Length);
Debug.WriteLine(level._meshes[1].Vertices.Offset);
var groupDict = new Dictionary<string, List<TileData>>();
foreach (var tileInfo in level.TileInfos)
{
var meshName = tileInfo.Mesh;
if (!groupDict.ContainsKey(meshName))
groupDict[meshName] = new List<TileData>();
groupDict[meshName].Add(tileInfo.TileData);
}
var groupList = new List<TileGroup>();
var tileSubArrayList = new List<SubArray<TileData>>();
foreach (var kvp in groupDict)
{
var sa = new SubArray<TileData>(kvp.Value.ToArray());
groupList.Add(new TileGroup(sa, meshes[kvp.Key]));
tileSubArrayList.Add(sa);
}
level._tileGroups = groupList.ToArray();
level._allTiles = SubArray.Join(tileSubArrayList);
level.InitializeBuffers();
return level;
}
public void Draw()
{
if (Program.Current == null)
throw new Exception("cant render without a shader.");
Program.Current.SetAttribPointers(_vertexBuffer);
Program.Current.SetAttribPointers(_tileBuffer);
foreach (var tileGroup in _tileGroups)
{
tileGroup.Mesh.DrawInstanced(tileGroup.Tiles);
}
}
}
public class TileInfo
{
[JsonProperty("mesh")]
public string Mesh { get; set; }
[JsonProperty("pos")]
public Vector3 Position { get; set; }
public TileData TileData => new TileData(Position);
public override string ToString()
{
return $"Mesh: {Mesh}, Position: {Position}";
}
}
public class TileGroup
{
public SubArray<TileData> Tiles;
public Mesh<ObjVertex> Mesh;
public TileGroup(SubArray<TileData> tiles, Mesh<ObjVertex> mesh)
{
Tiles = tiles;
Mesh = mesh;
}
}
public class HexRender : GameWindow
{
#region Fields
#region GLObjects
private Program _jsonPgm;
private Program _objPgm;
private Texture _grass;
private Texture _stone;
private Texture _gray;
private GLBuffer<Tile> _tileBuffer;
private GLBuffer<Vertex> _vertexBuffer;
private GLBuffer<ObjVertex> _objBuffer;
private Level _level;
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
_jsonPgm?.Dispose();
_objPgm?.Dispose();
_tileBuffer?.Dispose();
_vertexBuffer?.Dispose();
_objBuffer?.Dispose();
_grass?.Dispose();
_stone?.Dispose();
_gray?.Dispose();
// _level?.Dispose();
}
#endregion
@@ -51,20 +173,6 @@ namespace hexworld
private Matrix4 _view;
private Matrix4 _proj;
private SubArray<Tile> _grassTiles;
private SubArray<Tile> _stoneTiles;
private SubArray<Tile> _grayTiles;
private SubArray<Tile> _tableTiles;
private Mesh<Vertex> _cubeMesh;
private Mesh<Vertex> _panelMesh;
private Mesh<Vertex> _sidesMesh;
private Mesh<ObjVertex> _objMesh;
private Tile[] _allTiles;
private Vertex[] _allVertices;
private ObjVertex[] _allObjVertices;
private double _time;
#endregion
@@ -83,34 +191,9 @@ namespace hexworld
{
base.OnLoad(e);
_jsonPgm = Program.FromFiles(@"res\s.vs.glsl", @"res\s.fs.glsl");
_objPgm = Program.FromFiles(@"res\obj.vs.glsl", @"res\obj.fs.glsl");
_cubeMesh = Mesh.FromJson<Vertex>(@"res\data_vert_cubes.json");
_panelMesh = Mesh.FromJson<Vertex>(@"res\data_vert_panels.json");
_sidesMesh = Mesh.FromJson<Vertex>(@"res\data_vert_sides.json");
_objMesh = Mesh.FromObj(@"res\door.obj")[0];
_grassTiles = new SubArray<Tile>(
JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_grass.json")));
_stoneTiles = new SubArray<Tile>(
JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_stone.json")));
_grayTiles = new SubArray<Tile>(
JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_gray.json")));
_tableTiles = new SubArray<Tile>(
JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_table.json")));
_allTiles = SubArray.Join(_stoneTiles, _grassTiles, _grayTiles, _tableTiles);
_tileBuffer = new GLBuffer<Tile>(BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw);
_tileBuffer.Data(_allTiles);
_allVertices = Mesh.Join(_panelMesh, _cubeMesh, _sidesMesh);
_vertexBuffer = new GLBuffer<Vertex>(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw);
_vertexBuffer.Data(_allVertices);
_allObjVertices = Mesh.Join(_objMesh);
_objBuffer = new GLBuffer<ObjVertex>(BufferTarget.ArrayBuffer);
_objBuffer.Data(_allObjVertices);
_level = Level.LoadLevel(@"res\level.json");
_grass = Texture.FromBitmap(new Bitmap(@"res\grass.png"));
_stone = Texture.FromBitmap(new Bitmap(@"res\stone.png"));
@@ -126,19 +209,6 @@ namespace hexworld
_view = Matrix4.CreateRotationZ((float) _time / 3) *
Matrix4.LookAt(10 * Vector3.One, Vector3.Zero, Vector3.UnitZ);
_proj = Matrix4.CreateOrthographic(Width / 100f, Height / 100f, -100, 100);
for (var i = 0; i < _grassTiles.Length; i++)
{
var ti = _grassTiles[i];
_grassTiles[i].Position.Z =
(float) (Math.Sin((_time + ti.Position.X - ti.Position.Y / 1.5) / 1.5) * .25);
}
_tileBuffer.SubData(_grassTiles);
_tileBuffer.Bind();
GL.BufferSubData(BufferTarget.ArrayBuffer, (IntPtr) (5 * 3 * sizeof(float)),
(IntPtr) (16 * 3 * sizeof(float)), _grassTiles.ToArray());
}
protected override void OnRenderFrame(FrameEventArgs e)
@@ -157,32 +227,6 @@ namespace hexworld
GL.Enable(EnableCap.CullFace);
GL.CullFace(CullFaceMode.Back);
if (_jsonPgm.Linked)
{
_jsonPgm.Use();
_jsonPgm.SetAttribPointers(_tileBuffer);
_jsonPgm.SetAttribPointers(_vertexBuffer);
_grass.Bind(0);
_stone.Bind(1);
_gray.Bind(2);
GL.Uniform1(_jsonPgm.GetUniform("tex"), 0);
GL.UniformMatrix4(_jsonPgm.GetUniform("view"), false, ref _view);
GL.UniformMatrix4(_jsonPgm.GetUniform("proj"), false, ref _proj);
_cubeMesh.DrawInstanced(_grassTiles);
GL.Uniform1(_jsonPgm.GetUniform("tex"), 1);
_panelMesh.DrawInstanced(_stoneTiles);
GL.Uniform1(_jsonPgm.GetUniform("tex"), 2);
_sidesMesh.DrawInstanced(_grayTiles);
}
if (_objPgm.Linked)
{
_objPgm.Use();
@@ -191,14 +235,11 @@ namespace hexworld
_stone.Bind(1);
_gray.Bind(2);
_objPgm.SetAttribPointers(_tileBuffer);
_objPgm.SetAttribPointers(_objBuffer);
GL.Uniform1(_objPgm.GetUniform("tex"), 2);
GL.UniformMatrix4(_objPgm.GetUniform("view"), false, ref _view);
GL.UniformMatrix4(_objPgm.GetUniform("proj"), false, ref _proj);
_objMesh.DrawInstanced(_tableTiles);
_level.Draw();
}
SwapBuffers();