Initial Level Additions
This commit is contained in:
@@ -1,7 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Diamond;
|
||||
using Diamond.Buffers;
|
||||
using Diamond.Shaders;
|
||||
@@ -13,37 +15,157 @@ using OpenTK.Graphics.OpenGL4;
|
||||
|
||||
namespace hexworld
|
||||
{
|
||||
public class Level
|
||||
{
|
||||
[JsonProperty("models")]
|
||||
private string[] MeshNames { get; set; }
|
||||
|
||||
[JsonProperty("tiles")]
|
||||
private TileInfo[] TileInfos { get; set; }
|
||||
|
||||
private TileData[] _allTiles;
|
||||
private ObjVertex[] _allVertices;
|
||||
|
||||
private Mesh<ObjVertex>[] _meshes;
|
||||
private TileGroup[] _tileGroups;
|
||||
|
||||
private GLBuffer<TileData> _tileBuffer;
|
||||
private GLBuffer<ObjVertex> _vertexBuffer;
|
||||
|
||||
private void InitializeBuffers()
|
||||
{
|
||||
_tileBuffer = new GLBuffer<TileData>(BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw);
|
||||
_tileBuffer.Data(_allTiles);
|
||||
|
||||
_vertexBuffer = new GLBuffer<ObjVertex>(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw);
|
||||
_vertexBuffer.Data(_allVertices);
|
||||
}
|
||||
|
||||
public static Level LoadLevel(string file)
|
||||
{
|
||||
var level = JsonConvert.DeserializeObject<Level>(File.ReadAllText(file));
|
||||
|
||||
var dir = Path.GetDirectoryName(file);
|
||||
|
||||
|
||||
// region assemble mesh map
|
||||
var meshes = new Dictionary<string, Mesh<ObjVertex>>();
|
||||
|
||||
foreach (var meshPath in level.MeshNames)
|
||||
{
|
||||
var objects = Mesh.FromObj(Path.Combine(dir, meshPath));
|
||||
Debug.WriteLine(string.Join("\n", objects.Select(o => o.Name)));
|
||||
foreach (var mesh in objects)
|
||||
{
|
||||
meshes[mesh.Name] = mesh;
|
||||
}
|
||||
}
|
||||
|
||||
// region store all used meshes
|
||||
level._meshes = meshes.Values.ToArray();
|
||||
// join meshes
|
||||
level._allVertices = Mesh.Join(level._meshes);
|
||||
Debug.WriteLine(level._allVertices.Length);
|
||||
Debug.WriteLine(level._meshes[1].Vertices.Length);
|
||||
Debug.WriteLine(level._meshes[1].Vertices.Offset);
|
||||
|
||||
var groupDict = new Dictionary<string, List<TileData>>();
|
||||
|
||||
foreach (var tileInfo in level.TileInfos)
|
||||
{
|
||||
var meshName = tileInfo.Mesh;
|
||||
if (!groupDict.ContainsKey(meshName))
|
||||
groupDict[meshName] = new List<TileData>();
|
||||
groupDict[meshName].Add(tileInfo.TileData);
|
||||
}
|
||||
|
||||
var groupList = new List<TileGroup>();
|
||||
var tileSubArrayList = new List<SubArray<TileData>>();
|
||||
|
||||
foreach (var kvp in groupDict)
|
||||
{
|
||||
var sa = new SubArray<TileData>(kvp.Value.ToArray());
|
||||
groupList.Add(new TileGroup(sa, meshes[kvp.Key]));
|
||||
tileSubArrayList.Add(sa);
|
||||
}
|
||||
|
||||
level._tileGroups = groupList.ToArray();
|
||||
|
||||
level._allTiles = SubArray.Join(tileSubArrayList);
|
||||
|
||||
level.InitializeBuffers();
|
||||
|
||||
return level;
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
if (Program.Current == null)
|
||||
throw new Exception("cant render without a shader.");
|
||||
|
||||
Program.Current.SetAttribPointers(_vertexBuffer);
|
||||
Program.Current.SetAttribPointers(_tileBuffer);
|
||||
|
||||
foreach (var tileGroup in _tileGroups)
|
||||
{
|
||||
tileGroup.Mesh.DrawInstanced(tileGroup.Tiles);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TileInfo
|
||||
{
|
||||
[JsonProperty("mesh")]
|
||||
public string Mesh { get; set; }
|
||||
|
||||
[JsonProperty("pos")]
|
||||
public Vector3 Position { get; set; }
|
||||
|
||||
public TileData TileData => new TileData(Position);
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Mesh: {Mesh}, Position: {Position}";
|
||||
}
|
||||
}
|
||||
|
||||
public class TileGroup
|
||||
{
|
||||
public SubArray<TileData> Tiles;
|
||||
public Mesh<ObjVertex> Mesh;
|
||||
|
||||
public TileGroup(SubArray<TileData> tiles, Mesh<ObjVertex> mesh)
|
||||
{
|
||||
Tiles = tiles;
|
||||
Mesh = mesh;
|
||||
}
|
||||
}
|
||||
|
||||
public class HexRender : GameWindow
|
||||
{
|
||||
#region Fields
|
||||
|
||||
#region GLObjects
|
||||
|
||||
private Program _jsonPgm;
|
||||
private Program _objPgm;
|
||||
|
||||
private Texture _grass;
|
||||
private Texture _stone;
|
||||
private Texture _gray;
|
||||
|
||||
private GLBuffer<Tile> _tileBuffer;
|
||||
private GLBuffer<Vertex> _vertexBuffer;
|
||||
private GLBuffer<ObjVertex> _objBuffer;
|
||||
private Level _level;
|
||||
|
||||
protected override void OnClosed(EventArgs e)
|
||||
{
|
||||
base.OnClosed(e);
|
||||
|
||||
_jsonPgm?.Dispose();
|
||||
_objPgm?.Dispose();
|
||||
|
||||
_tileBuffer?.Dispose();
|
||||
_vertexBuffer?.Dispose();
|
||||
_objBuffer?.Dispose();
|
||||
|
||||
_grass?.Dispose();
|
||||
_stone?.Dispose();
|
||||
_gray?.Dispose();
|
||||
|
||||
// _level?.Dispose();
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -51,20 +173,6 @@ namespace hexworld
|
||||
private Matrix4 _view;
|
||||
private Matrix4 _proj;
|
||||
|
||||
private SubArray<Tile> _grassTiles;
|
||||
private SubArray<Tile> _stoneTiles;
|
||||
private SubArray<Tile> _grayTiles;
|
||||
private SubArray<Tile> _tableTiles;
|
||||
|
||||
private Mesh<Vertex> _cubeMesh;
|
||||
private Mesh<Vertex> _panelMesh;
|
||||
private Mesh<Vertex> _sidesMesh;
|
||||
private Mesh<ObjVertex> _objMesh;
|
||||
|
||||
private Tile[] _allTiles;
|
||||
private Vertex[] _allVertices;
|
||||
private ObjVertex[] _allObjVertices;
|
||||
|
||||
private double _time;
|
||||
|
||||
#endregion
|
||||
@@ -83,34 +191,9 @@ namespace hexworld
|
||||
{
|
||||
base.OnLoad(e);
|
||||
|
||||
_jsonPgm = Program.FromFiles(@"res\s.vs.glsl", @"res\s.fs.glsl");
|
||||
_objPgm = Program.FromFiles(@"res\obj.vs.glsl", @"res\obj.fs.glsl");
|
||||
|
||||
_cubeMesh = Mesh.FromJson<Vertex>(@"res\data_vert_cubes.json");
|
||||
_panelMesh = Mesh.FromJson<Vertex>(@"res\data_vert_panels.json");
|
||||
_sidesMesh = Mesh.FromJson<Vertex>(@"res\data_vert_sides.json");
|
||||
_objMesh = Mesh.FromObj(@"res\door.obj")[0];
|
||||
|
||||
_grassTiles = new SubArray<Tile>(
|
||||
JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_grass.json")));
|
||||
_stoneTiles = new SubArray<Tile>(
|
||||
JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_stone.json")));
|
||||
_grayTiles = new SubArray<Tile>(
|
||||
JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_gray.json")));
|
||||
_tableTiles = new SubArray<Tile>(
|
||||
JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_table.json")));
|
||||
|
||||
_allTiles = SubArray.Join(_stoneTiles, _grassTiles, _grayTiles, _tableTiles);
|
||||
_tileBuffer = new GLBuffer<Tile>(BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw);
|
||||
_tileBuffer.Data(_allTiles);
|
||||
|
||||
_allVertices = Mesh.Join(_panelMesh, _cubeMesh, _sidesMesh);
|
||||
_vertexBuffer = new GLBuffer<Vertex>(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw);
|
||||
_vertexBuffer.Data(_allVertices);
|
||||
|
||||
_allObjVertices = Mesh.Join(_objMesh);
|
||||
_objBuffer = new GLBuffer<ObjVertex>(BufferTarget.ArrayBuffer);
|
||||
_objBuffer.Data(_allObjVertices);
|
||||
_level = Level.LoadLevel(@"res\level.json");
|
||||
|
||||
_grass = Texture.FromBitmap(new Bitmap(@"res\grass.png"));
|
||||
_stone = Texture.FromBitmap(new Bitmap(@"res\stone.png"));
|
||||
@@ -126,19 +209,6 @@ namespace hexworld
|
||||
_view = Matrix4.CreateRotationZ((float) _time / 3) *
|
||||
Matrix4.LookAt(10 * Vector3.One, Vector3.Zero, Vector3.UnitZ);
|
||||
_proj = Matrix4.CreateOrthographic(Width / 100f, Height / 100f, -100, 100);
|
||||
|
||||
for (var i = 0; i < _grassTiles.Length; i++)
|
||||
{
|
||||
var ti = _grassTiles[i];
|
||||
_grassTiles[i].Position.Z =
|
||||
(float) (Math.Sin((_time + ti.Position.X - ti.Position.Y / 1.5) / 1.5) * .25);
|
||||
}
|
||||
|
||||
_tileBuffer.SubData(_grassTiles);
|
||||
|
||||
_tileBuffer.Bind();
|
||||
GL.BufferSubData(BufferTarget.ArrayBuffer, (IntPtr) (5 * 3 * sizeof(float)),
|
||||
(IntPtr) (16 * 3 * sizeof(float)), _grassTiles.ToArray());
|
||||
}
|
||||
|
||||
protected override void OnRenderFrame(FrameEventArgs e)
|
||||
@@ -157,32 +227,6 @@ namespace hexworld
|
||||
GL.Enable(EnableCap.CullFace);
|
||||
GL.CullFace(CullFaceMode.Back);
|
||||
|
||||
if (_jsonPgm.Linked)
|
||||
{
|
||||
_jsonPgm.Use();
|
||||
|
||||
_jsonPgm.SetAttribPointers(_tileBuffer);
|
||||
_jsonPgm.SetAttribPointers(_vertexBuffer);
|
||||
|
||||
_grass.Bind(0);
|
||||
_stone.Bind(1);
|
||||
_gray.Bind(2);
|
||||
|
||||
GL.Uniform1(_jsonPgm.GetUniform("tex"), 0);
|
||||
GL.UniformMatrix4(_jsonPgm.GetUniform("view"), false, ref _view);
|
||||
GL.UniformMatrix4(_jsonPgm.GetUniform("proj"), false, ref _proj);
|
||||
|
||||
_cubeMesh.DrawInstanced(_grassTiles);
|
||||
|
||||
GL.Uniform1(_jsonPgm.GetUniform("tex"), 1);
|
||||
|
||||
_panelMesh.DrawInstanced(_stoneTiles);
|
||||
|
||||
GL.Uniform1(_jsonPgm.GetUniform("tex"), 2);
|
||||
|
||||
_sidesMesh.DrawInstanced(_grayTiles);
|
||||
}
|
||||
|
||||
if (_objPgm.Linked)
|
||||
{
|
||||
_objPgm.Use();
|
||||
@@ -191,14 +235,11 @@ namespace hexworld
|
||||
_stone.Bind(1);
|
||||
_gray.Bind(2);
|
||||
|
||||
_objPgm.SetAttribPointers(_tileBuffer);
|
||||
_objPgm.SetAttribPointers(_objBuffer);
|
||||
|
||||
GL.Uniform1(_objPgm.GetUniform("tex"), 2);
|
||||
GL.UniformMatrix4(_objPgm.GetUniform("view"), false, ref _view);
|
||||
GL.UniformMatrix4(_objPgm.GetUniform("proj"), false, ref _proj);
|
||||
|
||||
_objMesh.DrawInstanced(_tableTiles);
|
||||
_level.Draw();
|
||||
}
|
||||
|
||||
SwapBuffers();
|
||||
|
||||
Reference in New Issue
Block a user