From 20f2ed8b0e24eadab46106a8e08c4e6d13293aeb Mon Sep 17 00:00:00 2001 From: David Allemang Date: Sat, 25 Feb 2017 19:22:07 -0500 Subject: [PATCH 1/2] Create README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..da53e1b --- /dev/null +++ b/README.md @@ -0,0 +1,3 @@ +# hexworld + +simple tile/voxel engine and testing From 5e4a95f75187b8d36a8dd1c065a5403743fac1d7 Mon Sep 17 00:00:00 2001 From: David Allemang Date: Sat, 25 Feb 2017 20:16:55 -0500 Subject: [PATCH 2/2] Removed todo comments; created issues on github --- hexworld/HexRender.cs | 2 -- hexworld/Util/Texture.cs | 2 -- hexworld/Util/VBO.cs | 1 - 3 files changed, 5 deletions(-) diff --git a/hexworld/HexRender.cs b/hexworld/HexRender.cs index faa9103..d8d4889 100644 --- a/hexworld/HexRender.cs +++ b/hexworld/HexRender.cs @@ -17,8 +17,6 @@ namespace hexworld { private Program pgm; - // todo: generate texture atlas - // or at least embed sub-uvs and materials into json private Texture grass; private Texture stone; diff --git a/hexworld/Util/Texture.cs b/hexworld/Util/Texture.cs index 12f21c0..71b5e9e 100644 --- a/hexworld/Util/Texture.cs +++ b/hexworld/Util/Texture.cs @@ -10,8 +10,6 @@ using PixelFormat = OpenTK.Graphics.OpenGL4.PixelFormat; namespace hexworld.Util { - // todo: this structure doesn't fit GL at all. need to fix it. - // need to reconcile ActiveTexture and BindTexture public class Texture : GLObject { public TextureTarget Target; diff --git a/hexworld/Util/VBO.cs b/hexworld/Util/VBO.cs index 8f52ba1..0a237cb 100644 --- a/hexworld/Util/VBO.cs +++ b/hexworld/Util/VBO.cs @@ -36,7 +36,6 @@ namespace hexworld.Util VBO.Unbind(); } - // todo: this needs a better solution. private static readonly int Stride; private static readonly VertexPointerAttribute[] Attributes;