Moved util files to separate class library
This commit is contained in:
79
Diamond/Buffers/VBO.cs
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79
Diamond/Buffers/VBO.cs
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@@ -0,0 +1,79 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Diamond.Shaders;
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using OpenTK.Graphics.OpenGL4;
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namespace Diamond.Buffers
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{
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public static class VBO
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{
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public static void Unbind()
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{
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GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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}
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}
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public class VBO<T> : GLObject where T : struct
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{
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public VBO()
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: base((uint) GL.GenBuffer())
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{
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}
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protected override void Delete()
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{
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GL.DeleteBuffer(Id);
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}
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public void Bind()
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{
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GL.BindBuffer(BufferTarget.ArrayBuffer, Id);
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}
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public void Data(T[] data, BufferUsageHint usage = BufferUsageHint.StaticDraw)
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{
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Bind();
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var size = Marshal.SizeOf(typeof(T));
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GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr) (size * data.Length), data, usage);
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VBO.Unbind();
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}
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private static readonly int Stride;
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private static readonly VertexPointerAttribute[] Attributes;
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static VBO()
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{
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var attribList = new List<VertexPointerAttribute>();
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Stride = Marshal.SizeOf(typeof(T));
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foreach (var fieldInfo in typeof(T).GetFields())
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{
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var attrs = fieldInfo.GetCustomAttributes(typeof(VertexPointerAttribute), false);
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if (attrs.Length == 0) continue;
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var offset = (int) Marshal.OffsetOf(typeof(T), fieldInfo.Name);
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foreach (var attr in attrs)
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{
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var vpa = (VertexPointerAttribute) attr;
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vpa.Offset = offset;
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attribList.Add(vpa);
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}
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}
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Attributes = attribList.ToArray();
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}
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public void AttribPointers(Program pgm)
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{
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Bind();
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foreach (var attr in Attributes)
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{
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if (!pgm.TryGetAttribute(attr.Name, out int loc)) continue;
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GL.VertexAttribPointer(loc, attr.Size, attr.Type, attr.Normalized, Stride, attr.Offset);
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GL.VertexAttribDivisor(loc, attr.Divisor);
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}
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VBO.Unbind();
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}
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}
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}
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22
Diamond/Buffers/VertexPointerAttribute.cs
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22
Diamond/Buffers/VertexPointerAttribute.cs
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@@ -0,0 +1,22 @@
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using System;
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using OpenTK.Graphics.OpenGL4;
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namespace Diamond.Buffers
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{
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[AttributeUsage(AttributeTargets.Field, Inherited = false, AllowMultiple = true)]
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public sealed class VertexPointerAttribute : Attribute
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{
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public string Name { get; }
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public int Size { get; }
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public VertexAttribPointerType Type { get; set; } = VertexAttribPointerType.Float;
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public bool Normalized { get; set; } = false;
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public int Divisor { get; set; } = 0;
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public int Offset { get; set; } = 0;
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public VertexPointerAttribute(string name, int size)
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{
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Name = name;
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Size = size;
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}
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}
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}
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62
Diamond/Diamond.csproj
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62
Diamond/Diamond.csproj
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@@ -0,0 +1,62 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{59761EB7-87E1-4FF1-808A-18B7BFFF602E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Diamond</RootNamespace>
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<AssemblyName>Diamond</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\packages\OpenTK.2.0.0\lib\net20\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GLObject.cs" />
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<Compile Include="Shaders\Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Shaders\Shader.cs" />
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<Compile Include="Shaders\ShaderException.cs" />
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<Compile Include="Textures\Texture.cs" />
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<Compile Include="Buffers\VBO.cs" />
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<Compile Include="Buffers\VertexPointerAttribute.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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33
Diamond/GLObject.cs
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33
Diamond/GLObject.cs
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@@ -0,0 +1,33 @@
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using System;
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namespace Diamond
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{
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public abstract class GLObject : IDisposable
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{
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public uint Id { get; protected set; }
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protected GLObject(uint id)
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{
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Id = id;
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}
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protected abstract void Delete();
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private bool _disposed = false;
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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Delete();
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GC.SuppressFinalize(this);
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}
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~GLObject()
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{
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Dispose();
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}
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public static explicit operator uint(GLObject o) => o.Id;
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public static explicit operator int(GLObject o) => (int) o.Id;
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}
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}
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25
Diamond/OpenTK.dll.config
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25
Diamond/OpenTK.dll.config
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@@ -0,0 +1,25 @@
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<configuration>
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<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
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<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
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<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
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<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
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<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
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<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
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<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
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<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
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<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
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<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
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<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
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<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
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<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
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<!-- XQuartz compatibility (X11 on Mac) -->
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<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
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<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
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<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
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<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
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<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
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<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
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</configuration>
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36
Diamond/Properties/AssemblyInfo.cs
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36
Diamond/Properties/AssemblyInfo.cs
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Diamond")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Diamond")]
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[assembly: AssemblyCopyright("Copyright © 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("59761eb7-87e1-4ff1-808a-18b7bfff602e")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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114
Diamond/Shaders/Program.cs
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114
Diamond/Shaders/Program.cs
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@@ -0,0 +1,114 @@
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Graphics.OpenGL4;
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namespace Diamond.Shaders
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{
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public class Program : GLObject
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{
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private Dictionary<string, int> uniforms = new Dictionary<string, int>();
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private Dictionary<string, int> attributes = new Dictionary<string, int>();
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public string Log => GL.GetProgramInfoLog((int) Id);
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public Program()
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: base((uint) GL.CreateProgram())
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{
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}
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protected override void Delete()
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{
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GL.DeleteProgram(Id);
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}
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public void Attach(Shader shader) => GL.AttachShader(Id, shader.Id);
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public bool LinkStatus
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{
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get
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{
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GL.GetProgram(Id, GetProgramParameterName.LinkStatus, out int success);
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return success != 0;
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}
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}
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public bool Link()
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{
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uniforms.Clear();
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attributes.Clear();
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GL.LinkProgram(Id);
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GL.GetProgram(Id, GetProgramParameterName.LinkStatus, out int success);
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if (success == 0) return false;
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GL.GetProgram(Id, GetProgramParameterName.ActiveUniforms, out int uniformcount);
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for (var i = 0; i < uniformcount; i++)
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{
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var sb = new StringBuilder(256);
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GL.GetActiveUniformName((int) Id, i, sb.Capacity, out int length, sb);
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uniforms[sb.ToString()] = i;
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}
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GL.GetProgram(Id, GetProgramParameterName.ActiveAttributes, out int attributecount);
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for (var i = 0; i < attributecount; i++)
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{
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var sb = new StringBuilder(256);
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GL.GetActiveAttrib((int) Id, i, sb.Capacity, out int length, out int size,
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out ActiveAttribType type, sb);
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attributes[sb.ToString()] = i;
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}
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return true;
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}
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public bool TryGetUniform(string name, out int id)
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{
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return uniforms.TryGetValue(name, out id);
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}
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public int GetUniform(string name)
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{
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if (!TryGetUniform(name, out int id))
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throw new ShaderException($"Shader Program {Id} does not contain uniform '{name}'");
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return id;
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}
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public bool TryGetAttribute(string name, out int id)
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{
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return attributes.TryGetValue(name, out id);
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}
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|
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public int GetAttribute(string name)
|
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{
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if (!TryGetAttribute(name, out int id))
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throw new ShaderException($"Shader Program {Id} does not contain id '{name}'");
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return id;
|
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}
|
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|
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public void EnableAllAttribArrays()
|
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{
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foreach (var loc in attributes.Values)
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GL.EnableVertexAttribArray(loc);
|
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}
|
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|
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public void DisableAllAttribArrays()
|
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{
|
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foreach (var loc in attributes.Values)
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GL.DisableVertexAttribArray(loc);
|
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}
|
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|
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public void Use() => GL.UseProgram(Id);
|
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|
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public static void UseDefault() => GL.UseProgram(0);
|
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|
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public static Program FromShaders(params Shader[] shaders)
|
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{
|
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var p = new Program();
|
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foreach (var shader in shaders)
|
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{
|
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p.Attach(shader);
|
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}
|
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p.Link();
|
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return p;
|
||||
}
|
||||
}
|
||||
}
|
||||
64
Diamond/Shaders/Shader.cs
Normal file
64
Diamond/Shaders/Shader.cs
Normal file
@@ -0,0 +1,64 @@
|
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using System.IO;
|
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using System.Text;
|
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using OpenTK.Graphics.OpenGL4;
|
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|
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namespace Diamond.Shaders
|
||||
{
|
||||
public class Shader : GLObject
|
||||
{
|
||||
public readonly ShaderType Type;
|
||||
|
||||
public string Source
|
||||
{
|
||||
get
|
||||
{
|
||||
var sb = new StringBuilder(1024);
|
||||
GL.GetShaderSource(Id, sb.Capacity, out int length, sb);
|
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return sb.ToString();
|
||||
}
|
||||
set { GL.ShaderSource((int) Id, value); }
|
||||
}
|
||||
|
||||
public string Log => GL.GetShaderInfoLog((int) Id);
|
||||
|
||||
public bool Compiled
|
||||
{
|
||||
get
|
||||
{
|
||||
GL.GetShader(Id, ShaderParameter.CompileStatus, out int success);
|
||||
return success != 0;
|
||||
}
|
||||
}
|
||||
|
||||
public Shader(ShaderType type)
|
||||
: base((uint) GL.CreateShader(type))
|
||||
{
|
||||
Type = type;
|
||||
}
|
||||
|
||||
protected override void Delete()
|
||||
{
|
||||
GL.DeleteShader(Id);
|
||||
}
|
||||
|
||||
public bool Compile()
|
||||
{
|
||||
GL.CompileShader(Id);
|
||||
GL.GetShader(Id, ShaderParameter.CompileStatus, out int success);
|
||||
return success != 0;
|
||||
}
|
||||
|
||||
public static Shader FromFile(string path, ShaderType type)
|
||||
{
|
||||
return FromFile(path, type, out bool success);
|
||||
}
|
||||
|
||||
public static Shader FromFile(string path, ShaderType type, out bool success)
|
||||
{
|
||||
var s = new Shader(type);
|
||||
s.Source = File.ReadAllText(path);
|
||||
success = s.Compile();
|
||||
return s;
|
||||
}
|
||||
}
|
||||
}
|
||||
30
Diamond/Shaders/ShaderException.cs
Normal file
30
Diamond/Shaders/ShaderException.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace Diamond.Shaders
|
||||
{
|
||||
[Serializable]
|
||||
public class ShaderException : Exception
|
||||
{
|
||||
public ShaderException()
|
||||
{
|
||||
}
|
||||
|
||||
public ShaderException(string message)
|
||||
: base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public ShaderException(string message, Exception inner)
|
||||
: base(message, inner)
|
||||
{
|
||||
}
|
||||
|
||||
protected ShaderException(
|
||||
SerializationInfo info,
|
||||
StreamingContext context)
|
||||
: base(info, context)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
72
Diamond/Textures/Texture.cs
Normal file
72
Diamond/Textures/Texture.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using PixelFormat = OpenTK.Graphics.OpenGL4.PixelFormat;
|
||||
|
||||
namespace Diamond.Textures
|
||||
{
|
||||
public class Texture : GLObject
|
||||
{
|
||||
public TextureTarget Target;
|
||||
|
||||
public Texture(TextureTarget target = TextureTarget.Texture2D)
|
||||
: base((uint) GL.GenTexture())
|
||||
{
|
||||
Target = target;
|
||||
}
|
||||
|
||||
protected override void Delete()
|
||||
{
|
||||
GL.DeleteTexture(Id);
|
||||
}
|
||||
|
||||
public void Bind()
|
||||
{
|
||||
GL.BindTexture(Target, Id);
|
||||
}
|
||||
|
||||
public void Bind(TextureUnit unit)
|
||||
{
|
||||
GL.ActiveTexture(unit);
|
||||
Bind();
|
||||
}
|
||||
|
||||
public void Bind(int unit)
|
||||
{
|
||||
GL.ActiveTexture(TextureUnit.Texture0 + unit);
|
||||
Bind();
|
||||
}
|
||||
|
||||
public void Unbind()
|
||||
{
|
||||
GL.BindTexture(Target, 0);
|
||||
}
|
||||
|
||||
public void Unbind(TextureUnit unit)
|
||||
{
|
||||
GL.ActiveTexture(unit);
|
||||
Unbind();
|
||||
}
|
||||
|
||||
public void Unbind(int unit)
|
||||
{
|
||||
GL.ActiveTexture(TextureUnit.Texture0 + unit);
|
||||
Unbind();
|
||||
}
|
||||
|
||||
public static Texture FromBitmap(Bitmap bmp)
|
||||
{
|
||||
var tex = new Texture(TextureTarget.Texture2D);
|
||||
tex.Bind();
|
||||
GL.TexParameter(tex.Target, TextureParameterName.TextureMinFilter, (int) TextureMinFilter.Nearest);
|
||||
GL.TexParameter(tex.Target, TextureParameterName.TextureMagFilter, (int) TextureMagFilter.Nearest);
|
||||
var data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly,
|
||||
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||
GL.TexImage2D(tex.Target, 0, PixelInternalFormat.Rgba, bmp.Width, bmp.Height, 0, PixelFormat.Bgra,
|
||||
PixelType.UnsignedByte, data.Scan0);
|
||||
bmp.UnlockBits(data);
|
||||
tex.Unbind();
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
}
|
||||
4
Diamond/packages.config
Normal file
4
Diamond/packages.config
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="OpenTK" version="2.0.0" targetFramework="net452" />
|
||||
</packages>
|
||||
Reference in New Issue
Block a user