Moved util files to separate class library
This commit is contained in:
@@ -4,7 +4,10 @@ using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Security.Policy;
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using hexworld.Util;
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using Diamond;
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using Diamond.Buffers;
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using Diamond.Shaders;
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using Diamond.Textures;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Serialization;
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using OpenTK;
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@@ -1,38 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics.OpenGL4;
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namespace hexworld.Util
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{
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public abstract class GLObject : IDisposable
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{
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public uint Id { get; protected set; }
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protected GLObject(uint id)
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{
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Id = id;
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}
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protected abstract void Delete();
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private bool _disposed = false;
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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Delete();
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GC.SuppressFinalize(this);
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}
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~GLObject()
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{
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Dispose();
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}
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public static explicit operator uint(GLObject o) => o.Id;
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public static explicit operator int(GLObject o) => (int) o.Id;
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}
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}
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@@ -1,115 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Graphics.OpenGL4;
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namespace hexworld.Util
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{
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public class Program : GLObject
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{
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private Dictionary<string, int> uniforms = new Dictionary<string, int>();
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private Dictionary<string, int> attributes = new Dictionary<string, int>();
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public string Log => GL.GetProgramInfoLog((int) Id);
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public Program()
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: base((uint) GL.CreateProgram())
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{
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}
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protected override void Delete()
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{
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GL.DeleteProgram(Id);
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}
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public void Attach(Shader shader) => GL.AttachShader(Id, shader.Id);
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public bool LinkStatus
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{
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get
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{
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GL.GetProgram(Id, GetProgramParameterName.LinkStatus, out int success);
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return success != 0;
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}
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}
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public bool Link()
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{
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uniforms.Clear();
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attributes.Clear();
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GL.LinkProgram(Id);
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GL.GetProgram(Id, GetProgramParameterName.LinkStatus, out int success);
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if (success == 0) return false;
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GL.GetProgram(Id, GetProgramParameterName.ActiveUniforms, out int uniformcount);
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for (var i = 0; i < uniformcount; i++)
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{
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var sb = new StringBuilder(256);
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GL.GetActiveUniformName((int) Id, i, sb.Capacity, out int length, sb);
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uniforms[sb.ToString()] = i;
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}
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GL.GetProgram(Id, GetProgramParameterName.ActiveAttributes, out int attributecount);
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for (var i = 0; i < attributecount; i++)
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{
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var sb = new StringBuilder(256);
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GL.GetActiveAttrib((int) Id, i, sb.Capacity, out int length, out int size,
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out ActiveAttribType type, sb);
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attributes[sb.ToString()] = i;
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}
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return true;
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}
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public bool TryGetUniform(string name, out int id)
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{
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return uniforms.TryGetValue(name, out id);
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}
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public int GetUniform(string name)
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{
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if (!TryGetUniform(name, out int id))
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throw new ShaderException($"Shader Program {Id} does not contain uniform '{name}'");
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return id;
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}
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public bool TryGetAttribute(string name, out int id)
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{
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return attributes.TryGetValue(name, out id);
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}
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public int GetAttribute(string name)
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{
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if (!TryGetAttribute(name, out int id))
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throw new ShaderException($"Shader Program {Id} does not contain id '{name}'");
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return id;
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}
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public void EnableAllAttribArrays()
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{
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foreach (var loc in attributes.Values)
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GL.EnableVertexAttribArray(loc);
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}
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public void DisableAllAttribArrays()
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{
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foreach (var loc in attributes.Values)
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GL.DisableVertexAttribArray(loc);
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}
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public void Use() => GL.UseProgram(Id);
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public static void UseDefault() => GL.UseProgram(0);
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public static Program FromShaders(params Shader[] shaders)
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{
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var p = new Program();
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foreach (var shader in shaders)
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{
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p.Attach(shader);
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}
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p.Link();
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return p;
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}
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}
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}
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@@ -1,68 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics.OpenGL4;
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using System.IO;
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namespace hexworld.Util
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{
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public class Shader : GLObject
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{
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public readonly ShaderType Type;
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public string Source
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{
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get
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{
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var sb = new StringBuilder(1024);
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GL.GetShaderSource(Id, sb.Capacity, out int length, sb);
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return sb.ToString();
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}
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set { GL.ShaderSource((int) Id, value); }
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}
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public string Log => GL.GetShaderInfoLog((int) Id);
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public bool Compiled
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{
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get
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{
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GL.GetShader(Id, ShaderParameter.CompileStatus, out int success);
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return success != 0;
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}
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}
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public Shader(ShaderType type)
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: base((uint) GL.CreateShader(type))
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{
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Type = type;
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}
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protected override void Delete()
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{
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GL.DeleteShader(Id);
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}
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public bool Compile()
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{
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GL.CompileShader(Id);
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GL.GetShader(Id, ShaderParameter.CompileStatus, out int success);
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return success != 0;
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}
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public static Shader FromFile(string path, ShaderType type)
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{
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return FromFile(path, type, out bool success);
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}
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public static Shader FromFile(string path, ShaderType type, out bool success)
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{
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var s = new Shader(type);
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s.Source = File.ReadAllText(path);
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success = s.Compile();
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return s;
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}
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}
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}
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@@ -1,30 +0,0 @@
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using System;
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using System.Runtime.Serialization;
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namespace hexworld.Util
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{
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[Serializable]
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public class ShaderException : Exception
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{
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public ShaderException()
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{
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}
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public ShaderException(string message)
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: base(message)
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{
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}
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public ShaderException(string message, Exception inner)
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: base(message, inner)
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{
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}
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protected ShaderException(
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SerializationInfo info,
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StreamingContext context)
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: base(info, context)
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{
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}
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}
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}
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@@ -1,77 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics.OpenGL4;
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using PixelFormat = OpenTK.Graphics.OpenGL4.PixelFormat;
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namespace hexworld.Util
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{
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public class Texture : GLObject
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{
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public TextureTarget Target;
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public Texture(TextureTarget target = TextureTarget.Texture2D)
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: base((uint) GL.GenTexture())
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{
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Target = target;
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}
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protected override void Delete()
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{
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GL.DeleteTexture(Id);
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}
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public void Bind()
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{
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GL.BindTexture(Target, Id);
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}
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public void Bind(TextureUnit unit)
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{
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GL.ActiveTexture(unit);
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Bind();
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}
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public void Bind(int unit)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + unit);
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Bind();
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}
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public void Unbind()
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{
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GL.BindTexture(Target, 0);
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}
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public void Unbind(TextureUnit unit)
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{
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GL.ActiveTexture(unit);
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Unbind();
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}
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public void Unbind(int unit)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + unit);
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Unbind();
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}
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public static Texture FromBitmap(Bitmap bmp)
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{
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var tex = new Texture(TextureTarget.Texture2D);
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tex.Bind();
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GL.TexParameter(tex.Target, TextureParameterName.TextureMinFilter, (int) TextureMinFilter.Nearest);
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GL.TexParameter(tex.Target, TextureParameterName.TextureMagFilter, (int) TextureMagFilter.Nearest);
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var data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly,
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System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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GL.TexImage2D(tex.Target, 0, PixelInternalFormat.Rgba, bmp.Width, bmp.Height, 0, PixelFormat.Bgra,
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PixelType.UnsignedByte, data.Scan0);
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bmp.UnlockBits(data);
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tex.Unbind();
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return tex;
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}
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}
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}
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@@ -1,81 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics.OpenGL4;
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namespace hexworld.Util
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{
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public static class VBO
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{
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public static void Unbind()
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{
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GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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}
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}
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public class VBO<T> : GLObject where T : struct
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{
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public VBO()
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: base((uint) GL.GenBuffer())
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{
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}
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protected override void Delete()
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{
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GL.DeleteBuffer(Id);
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}
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public void Bind()
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{
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GL.BindBuffer(BufferTarget.ArrayBuffer, Id);
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}
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public void Data(T[] data, BufferUsageHint usage = BufferUsageHint.StaticDraw)
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{
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Bind();
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var size = Marshal.SizeOf(typeof(T));
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GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr) (size * data.Length), data, usage);
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VBO.Unbind();
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}
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private static readonly int Stride;
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private static readonly VertexPointerAttribute[] Attributes;
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static VBO()
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{
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var attribList = new List<VertexPointerAttribute>();
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Stride = Marshal.SizeOf(typeof(T));
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foreach (var fieldInfo in typeof(T).GetFields())
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{
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var attrs = fieldInfo.GetCustomAttributes(typeof(VertexPointerAttribute), false);
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if (attrs.Length == 0) continue;
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var offset = (int) Marshal.OffsetOf(typeof(T), fieldInfo.Name);
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foreach (var attr in attrs)
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{
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var vpa = (VertexPointerAttribute) attr;
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vpa.Offset = offset;
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attribList.Add(vpa);
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}
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}
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Attributes = attribList.ToArray();
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}
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public void AttribPointers(Program pgm)
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{
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Bind();
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foreach (var attr in Attributes)
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{
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if (!pgm.TryGetAttribute(attr.Name, out int loc)) continue;
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GL.VertexAttribPointer(loc, attr.Size, attr.Type, attr.Normalized, Stride, attr.Offset);
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GL.VertexAttribDivisor(loc, attr.Divisor);
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}
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VBO.Unbind();
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}
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}
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}
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@@ -1,22 +0,0 @@
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using System;
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using OpenTK.Graphics.OpenGL4;
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namespace hexworld.Util
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{
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[AttributeUsage(AttributeTargets.Field, Inherited = false, AllowMultiple = true)]
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public sealed class VertexPointerAttribute : Attribute
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{
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public string Name { get; }
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public int Size { get; }
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public VertexAttribPointerType Type { get; set; } = VertexAttribPointerType.Float;
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public bool Normalized { get; set; } = false;
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public int Divisor { get; set; } = 0;
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public int Offset { get; set; } = 0;
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public VertexPointerAttribute(string name, int size)
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{
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Name = name;
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Size = size;
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}
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}
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}
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@@ -4,7 +4,8 @@ using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using hexworld.Util;
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using Diamond;
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using Diamond.Buffers;
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using Newtonsoft.Json;
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using OpenTK;
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@@ -55,13 +55,6 @@
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<Compile Include="Driver.cs" />
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<Compile Include="HexRender.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Util\GLObject.cs" />
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<Compile Include="Util\Program.cs" />
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<Compile Include="Util\Shader.cs" />
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<Compile Include="Util\ShaderException.cs" />
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<Compile Include="Util\Texture.cs" />
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<Compile Include="Util\VBO.cs" />
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<Compile Include="Util\VertexPointerAttribute.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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@@ -88,5 +81,11 @@
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Diamond\Diamond.csproj">
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<Project>{59761eb7-87e1-4ff1-808a-18b7bfff602e}</Project>
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<Name>Diamond</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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Reference in New Issue
Block a user