Moved util files to separate class library
This commit is contained in:
@@ -1,12 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Diamond.Shaders;
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using OpenTK.Graphics.OpenGL4;
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namespace hexworld.Util
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namespace Diamond.Buffers
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{
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public static class VBO
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{
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@@ -1,7 +1,7 @@
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using System;
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using OpenTK.Graphics.OpenGL4;
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namespace hexworld.Util
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namespace Diamond.Buffers
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{
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[AttributeUsage(AttributeTargets.Field, Inherited = false, AllowMultiple = true)]
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public sealed class VertexPointerAttribute : Attribute
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62
Diamond/Diamond.csproj
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62
Diamond/Diamond.csproj
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@@ -0,0 +1,62 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{59761EB7-87E1-4FF1-808A-18B7BFFF602E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Diamond</RootNamespace>
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<AssemblyName>Diamond</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\packages\OpenTK.2.0.0\lib\net20\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GLObject.cs" />
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<Compile Include="Shaders\Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Shaders\Shader.cs" />
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<Compile Include="Shaders\ShaderException.cs" />
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<Compile Include="Textures\Texture.cs" />
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<Compile Include="Buffers\VBO.cs" />
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<Compile Include="Buffers\VertexPointerAttribute.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -1,11 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics.OpenGL4;
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namespace hexworld.Util
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namespace Diamond
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{
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public abstract class GLObject : IDisposable
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{
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25
Diamond/OpenTK.dll.config
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25
Diamond/OpenTK.dll.config
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@@ -0,0 +1,25 @@
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<configuration>
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<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
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<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
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<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
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<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
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<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
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<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
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<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
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<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
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<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
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<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
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<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
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<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
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<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
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<!-- XQuartz compatibility (X11 on Mac) -->
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<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
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<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
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<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
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<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
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<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
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<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
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</configuration>
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36
Diamond/Properties/AssemblyInfo.cs
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36
Diamond/Properties/AssemblyInfo.cs
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Diamond")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Diamond")]
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[assembly: AssemblyCopyright("Copyright © 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("59761eb7-87e1-4ff1-808a-18b7bfff602e")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -1,9 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Graphics.OpenGL4;
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namespace hexworld.Util
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namespace Diamond.Shaders
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{
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public class Program : GLObject
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{
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@@ -1,12 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics.OpenGL4;
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using System.IO;
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namespace hexworld.Util
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namespace Diamond.Shaders
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{
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public class Shader : GLObject
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{
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@@ -1,7 +1,7 @@
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using System;
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using System.Runtime.Serialization;
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namespace hexworld.Util
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namespace Diamond.Shaders
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{
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[Serializable]
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public class ShaderException : Exception
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@@ -1,14 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics.OpenGL4;
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using PixelFormat = OpenTK.Graphics.OpenGL4.PixelFormat;
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namespace hexworld.Util
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namespace Diamond.Textures
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{
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public class Texture : GLObject
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{
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4
Diamond/packages.config
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4
Diamond/packages.config
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="OpenTK" version="2.0.0" targetFramework="net452" />
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</packages>
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@@ -5,6 +5,8 @@ VisualStudioVersion = 15.0.26206.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "hexworld", "hexworld\hexworld.csproj", "{AD9ED057-FB47-44CB-8839-22924B409706}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Diamond", "Diamond\Diamond.csproj", "{59761EB7-87E1-4FF1-808A-18B7BFFF602E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -15,6 +17,10 @@ Global
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{AD9ED057-FB47-44CB-8839-22924B409706}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AD9ED057-FB47-44CB-8839-22924B409706}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{AD9ED057-FB47-44CB-8839-22924B409706}.Release|Any CPU.Build.0 = Release|Any CPU
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{59761EB7-87E1-4FF1-808A-18B7BFFF602E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{59761EB7-87E1-4FF1-808A-18B7BFFF602E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{59761EB7-87E1-4FF1-808A-18B7BFFF602E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{59761EB7-87E1-4FF1-808A-18B7BFFF602E}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -4,7 +4,10 @@ using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Security.Policy;
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using hexworld.Util;
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using Diamond;
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using Diamond.Buffers;
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using Diamond.Shaders;
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using Diamond.Textures;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Serialization;
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using OpenTK;
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@@ -4,7 +4,8 @@ using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using hexworld.Util;
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using Diamond;
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using Diamond.Buffers;
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using Newtonsoft.Json;
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using OpenTK;
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@@ -55,13 +55,6 @@
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<Compile Include="Driver.cs" />
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<Compile Include="HexRender.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Util\GLObject.cs" />
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<Compile Include="Util\Program.cs" />
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<Compile Include="Util\Shader.cs" />
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<Compile Include="Util\ShaderException.cs" />
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<Compile Include="Util\Texture.cs" />
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<Compile Include="Util\VBO.cs" />
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<Compile Include="Util\VertexPointerAttribute.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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@@ -88,5 +81,11 @@
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Diamond\Diamond.csproj">
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<Project>{59761eb7-87e1-4ff1-808a-18b7bfff602e}</Project>
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<Name>Diamond</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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