Wrapper and GLObject each have one logger instance - all globjects and wrappers use that logger

This commit is contained in:
2017-03-01 15:25:50 -05:00
parent b64f2a030c
commit e4081ea662
12 changed files with 70 additions and 56 deletions

View File

@@ -10,6 +10,7 @@ using Newtonsoft.Json.Linq;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL4;
using Buffer = Diamond.Buffers.Buffer;
namespace hexworld
{
@@ -96,9 +97,9 @@ namespace hexworld
_cubeMesh = cubeMesh;
_tileBuffer = GLBuffer.FromData(SubArray.Join(_doorTiles, _floorTiles), BufferTarget.ArrayBuffer,
_tileBuffer = Buffer.FromData(SubArray.Join(_doorTiles, _floorTiles), BufferTarget.ArrayBuffer,
BufferUsageHint.DynamicDraw, "tile");
_meshBuffer = GLBuffer.FromData(cubeMesh.Vertices.ToArray(), BufferTarget.ArrayBuffer,
_meshBuffer = Buffer.FromData(cubeMesh.Vertices.ToArray(), BufferTarget.ArrayBuffer,
BufferUsageHint.StaticDraw, "mesh");
}