Wrapper and GLObject each have one logger instance - all globjects and wrappers use that logger
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@@ -10,6 +10,7 @@ using Newtonsoft.Json.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL4;
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using Buffer = Diamond.Buffers.Buffer;
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namespace hexworld
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{
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@@ -96,9 +97,9 @@ namespace hexworld
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_cubeMesh = cubeMesh;
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_tileBuffer = GLBuffer.FromData(SubArray.Join(_doorTiles, _floorTiles), BufferTarget.ArrayBuffer,
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_tileBuffer = Buffer.FromData(SubArray.Join(_doorTiles, _floorTiles), BufferTarget.ArrayBuffer,
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BufferUsageHint.DynamicDraw, "tile");
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_meshBuffer = GLBuffer.FromData(cubeMesh.Vertices.ToArray(), BufferTarget.ArrayBuffer,
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_meshBuffer = Buffer.FromData(cubeMesh.Vertices.ToArray(), BufferTarget.ArrayBuffer,
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BufferUsageHint.StaticDraw, "mesh");
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}
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