Logo
Explore Help
Sign In
me/Diamond
Archived
1
0
Fork 0
You've already forked Diamond
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
25 Commits 2 Branches 0 Tags
7a187c346ec6fac471ae1b06dacd777ffbdcc166
Commit Graph

2 Commits

Author SHA1 Message Date
David Allemang
73e70c3a60 Added Mesh class, removed attrib pointer management from Program, shifted to mesh. MUST use Program.UseDefault instead of GL.Use(0) to prevent crash, but meshes can't render with it anyway. 2017-02-27 02:22:54 -05:00
David Allemang
02a9a6d662 Replaced VBO with Buffer and SubArray. Program now recieves Buffer, rather than VBO receiving Program. Added VertexDataAttribute for vertex structs.
Split json files to test this functionality.
2017-02-26 18:51:21 -05:00
Powered by Gitea Version: 1.24.5 Page: 852ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API