|
Diamond
|
| ▼NDiamond | |
| ▼NBuffers | |
| CBuffer | Manages an OpenGL Buffer object |
| CVertexDataAttribute | Marks a struct as vertex data that can be sent to a shader attribute |
| CVertexDataInfo | Get vertex pointer information about a struct to infer how to point shader attributes to it |
| CVertexPointerAttribute | Marks a field as an attribute to be sent to a shader. Must be used on public fields of a struct. |
| ▼NRender | |
| CCamera | Manages a projection and view matrix |
| CRenderGroup | Manage a group of buffers, ranges, and uniforms to render |
| CVertexBuffer | Manage a vertex buffer object |
| ▼NShaders | |
| CProgram | Manages an OpenGL Program object |
| CShader | Manges a OpenGL Shader object |
| ▼NTextures | |
| CTexture | Manages a OpenGL Texture object |
| ▼NUtil | |
| CObjVertex | Vertex buffer data for Wavefront meshes |
| CSubArray | Provices access to a subset of an array |
| CTileData | Vertex buffer data for instanced rendering |
| CGLObject | Provide managed access to OpenGL objects |