Diamond
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NDiamond
 NBuffers
 CBufferManages an OpenGL Buffer object
 CVertexDataAttributeMarks a struct as vertex data that can be sent to a shader attribute
 CVertexDataInfoGet vertex pointer information about a struct to infer how to point shader attributes to it
 CVertexPointerAttributeMarks a field as an attribute to be sent to a shader. Must be used on public fields of a struct.
 NRender
 CCameraManages a projection and view matrix
 CRenderGroupManage a group of buffers, ranges, and uniforms to render
 CVertexBufferManage a vertex buffer object
 NShaders
 CProgramManages an OpenGL Program object
 CShaderManges a OpenGL Shader object
 NTextures
 CTextureManages a OpenGL Texture object
 NUtil
 CObjVertexVertex buffer data for Wavefront meshes
 CSubArrayProvices access to a subset of an array
 CTileDataVertex buffer data for instanced rendering
 CGLObjectProvide managed access to OpenGL objects