13 lines
183 B
GLSL
13 lines
183 B
GLSL
#version 440
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in vec2 vcoord;
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in float light;
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uniform sampler2D tex;
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void main ()
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{
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vec4 color = texture(tex, vcoord);
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color.xyz *= light;
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gl_FragColor = clamp(color, 0, 1);
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} |