127 lines
3.3 KiB
C#
127 lines
3.3 KiB
C#
using System;
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using System.Diagnostics;
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using Diamond.Shaders;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL4;
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using Diamond;
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using Diamond.Attributes;
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using Buffer = Diamond.Buffer;
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namespace hexworld
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{
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[VertexData()]
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public struct Vert
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{
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[VertexAttrib(0, 3)] public Vector3 Position;
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public Vert(float x, float y, float z = 0)
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{
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Position = new Vector3(x, y, z);
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}
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}
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[VertexData(1)]
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public struct Entity
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{
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[VertexAttrib(1, 3)] public Vector3 Position;
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public Entity(float x, float y, float z = 0)
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{
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Position = new Vector3(x, y, z);
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}
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}
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public class HexRender : GameWindow
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{
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public HexRender(int width, int height)
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: base(width, height, new GraphicsMode(32, 24, 0, 0))
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{
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Width = width;
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Height = height;
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X = (DisplayDevice.Default.Width - Width) / 2;
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Y = (DisplayDevice.Default.Height - Height) / 2;
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}
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private Buffer<Vert> _sqrBuff;
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private Buffer<uint> _sqrElem;
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private VertexArray _sqrAo;
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private Buffer<Entity> _entBuff;
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private Program _pgm;
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/// <inheritdoc />
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protected override void OnUnload(EventArgs e)
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{
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base.OnUnload(e);
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_sqrAo?.Dispose();
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_sqrBuff?.Dispose();
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_sqrElem?.Dispose();
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_pgm?.Dispose();
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}
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/// <inheritdoc />
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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using (var vs = Shader.FromFile("res/direct.vs.glsl"))
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using (var white = Shader.FromFile("res/white.fs.glsl"))
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{
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_pgm = Program.FromShaders(vs, white);
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}
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_sqrBuff = Buffer.FromData(new[]
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{
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new Vert(-.5f, -.5f),
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new Vert(+.5f, -.5f),
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new Vert(+.5f, +.5f),
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new Vert(-.5f, +.5f),
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});
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_sqrElem = Buffer.FromData(new uint[]
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{
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0, 1, 2, 2, 3, 0
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});
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_entBuff = Buffer.FromData(new[]
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{
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new Entity(-1, -1),
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new Entity(-1, 1),
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new Entity(1, -1),
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new Entity(1, 1),
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});
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Program.Current = _pgm;
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_sqrAo = VertexArray.Create();
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_sqrAo.Attach(_sqrBuff);
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_sqrAo.Attach(_entBuff);
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_sqrAo.ElementArrayBuffer = _sqrElem;
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}
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/// <inheritdoc />
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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base.OnRenderFrame(e);
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GL.Viewport(ClientRectangle);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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var proj = Matrix4.CreateOrthographic(6f, 6f * Height / Width, -10f, 10f);
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var view = Matrix4.LookAt(Vector3.Zero, -Vector3.One, Vector3.UnitZ);
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Program.Current = _pgm;
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VertexArray.Current = _sqrAo;
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GL.UniformMatrix4(0, false, ref proj);
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GL.UniformMatrix4(1, false, ref view);
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GL.DrawElementsInstanced(PrimitiveType.Triangles, _sqrElem.Size, DrawElementsType.UnsignedInt, IntPtr.Zero,
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_entBuff.Size);
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SwapBuffers();
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}
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}
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} |