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Diamond/hexworld/HexRender.cs

207 lines
6.7 KiB
C#

using System;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using Diamond;
using Diamond.Buffers;
using Diamond.Shaders;
using Diamond.Textures;
using Newtonsoft.Json;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL4;
namespace hexworld
{
public class HexRender : GameWindow
{
#region Fields
#region GLObjects
private Program _jsonPgm;
private Program _objPgm;
private Texture _grass;
private Texture _stone;
private Texture _gray;
private GLBuffer<Tile> _tileBuffer;
private GLBuffer<Vertex> _vertexBuffer;
private GLBuffer<ObjVertex> _objBuffer;
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
_jsonPgm?.Dispose();
_objPgm?.Dispose();
_tileBuffer?.Dispose();
_vertexBuffer?.Dispose();
_objBuffer?.Dispose();
_grass?.Dispose();
_stone?.Dispose();
_gray?.Dispose();
}
#endregion
private Matrix4 _view;
private Matrix4 _proj;
private SubArray<Tile> _grassTiles;
private SubArray<Tile> _stoneTiles;
private SubArray<Tile> _grayTiles;
private SubArray<Tile> _tableTiles;
private Mesh<Vertex> _cubeMesh;
private Mesh<Vertex> _panelMesh;
private Mesh<Vertex> _sidesMesh;
private Mesh<ObjVertex> _objMesh;
private Tile[] _allTiles;
private Vertex[] _allVertices;
private ObjVertex[] _allObjVertices;
private double _time;
#endregion
public HexRender(int width, int height)
: base(width, height, new GraphicsMode(32, 24, 0, 0))
{
Width = width;
Height = Height;
X = (DisplayDevice.Default.Width - Width) / 2;
Y = (DisplayDevice.Default.Height - Height) / 2;
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
_jsonPgm = Program.FromFiles(@"res\s.vs.glsl", @"res\s.fs.glsl");
_objPgm = Program.FromFiles(@"res\obj.vs.glsl", @"res\obj.fs.glsl");
_cubeMesh = Mesh.FromJson<Vertex>(@"res\data_vert_cubes.json");
_panelMesh = Mesh.FromJson<Vertex>(@"res\data_vert_panels.json");
_sidesMesh = Mesh.FromJson<Vertex>(@"res\data_vert_sides.json");
_objMesh = Mesh.FromObj(@"res\table.obj");
_grassTiles = new SubArray<Tile>(
JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_grass.json")));
_stoneTiles = new SubArray<Tile>(
JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_stone.json")));
_grayTiles = new SubArray<Tile>(
JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_gray.json")));
_tableTiles = new SubArray<Tile>(
JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_table.json")));
_allTiles = SubArray.Join(_stoneTiles, _grassTiles, _grayTiles, _tableTiles);
_tileBuffer = new GLBuffer<Tile>(BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw);
_tileBuffer.Data(_allTiles);
_allVertices = Mesh.Join(_panelMesh, _cubeMesh, _sidesMesh);
_vertexBuffer = new GLBuffer<Vertex>(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw);
_vertexBuffer.Data(_allVertices);
_allObjVertices = Mesh.Join(_objMesh);
_objBuffer = new GLBuffer<ObjVertex>(BufferTarget.ArrayBuffer);
_objBuffer.Data(_allObjVertices);
_grass = Texture.FromBitmap(new Bitmap(@"res\grass.png"));
_stone = Texture.FromBitmap(new Bitmap(@"res\stone.png"));
_gray = Texture.FromBitmap(new Bitmap(@"res\gray.png"));
}
protected override void OnUpdateFrame(FrameEventArgs e)
{
base.OnUpdateFrame(e);
_time += e.Time;
_view = Matrix4.CreateRotationZ((float) _time / 3) *
Matrix4.LookAt(10 * Vector3.One, Vector3.Zero, Vector3.UnitZ);
_proj = Matrix4.CreateOrthographic(Width / 100f, Height / 100f, -100, 100);
for (var i = 0; i < _grassTiles.Length; i++)
{
var ti = _grassTiles[i];
_grassTiles[i].Position.Z =
(float) (Math.Sin((_time + ti.Position.X - ti.Position.Y / 1.5) / 1.5) * .25);
}
_tileBuffer.SubData(_grassTiles);
_tileBuffer.Bind();
GL.BufferSubData(BufferTarget.ArrayBuffer, (IntPtr) (5 * 3 * sizeof(float)),
(IntPtr) (16 * 3 * sizeof(float)), _grassTiles.ToArray());
}
protected override void OnRenderFrame(FrameEventArgs e)
{
base.OnRenderFrame(e);
GL.Viewport(ClientRectangle);
GL.ClearColor(0.2392157F, 0.5607843F, 0.9960784F, 1f);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
GL.Enable(EnableCap.DepthTest);
GL.DepthFunc(DepthFunction.Lequal);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
GL.Enable(EnableCap.CullFace);
GL.CullFace(CullFaceMode.Back);
if (_jsonPgm.Linked)
{
_jsonPgm.Use();
_jsonPgm.SetAttribPointers(_tileBuffer);
_jsonPgm.SetAttribPointers(_vertexBuffer);
_grass.Bind(0);
_stone.Bind(1);
_gray.Bind(2);
GL.Uniform1(_jsonPgm.GetUniform("tex"), 0);
GL.UniformMatrix4(_jsonPgm.GetUniform("view"), false, ref _view);
GL.UniformMatrix4(_jsonPgm.GetUniform("proj"), false, ref _proj);
_cubeMesh.DrawInstanced(_grassTiles);
GL.Uniform1(_jsonPgm.GetUniform("tex"), 1);
_panelMesh.DrawInstanced(_stoneTiles);
GL.Uniform1(_jsonPgm.GetUniform("tex"), 2);
_sidesMesh.DrawInstanced(_grayTiles);
}
if (_objPgm.Linked)
{
_objPgm.Use();
_grass.Bind(0);
_stone.Bind(1);
_gray.Bind(2);
_objPgm.SetAttribPointers(_tileBuffer);
_objPgm.SetAttribPointers(_objBuffer);
GL.Uniform1(_objPgm.GetUniform("tex"), 2);
GL.UniformMatrix4(_objPgm.GetUniform("view"), false, ref _view);
GL.UniformMatrix4(_objPgm.GetUniform("proj"), false, ref _proj);
_objMesh.DrawInstanced(_tableTiles);
}
SwapBuffers();
}
}
}