63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
using System;
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using System.Diagnostics;
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using Diamond.Shaders;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL4;
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using Diamond;
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using Buffer = Diamond.Buffer;
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namespace hexworld
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{
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public class HexRender : GameWindow
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{
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public HexRender(int width, int height)
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: base(width, height, new GraphicsMode(32, 24, 0, 0))
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{
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Width = width;
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Height = height;
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X = (DisplayDevice.Default.Width - Width) / 2;
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Y = (DisplayDevice.Default.Height - Height) / 2;
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}
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private Program _pgm;
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private Buffer<float> _buf;
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/// <inheritdoc />
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protected override void OnUnload(EventArgs e)
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{
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base.OnUnload(e);
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_pgm?.Dispose();
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}
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/// <inheritdoc />
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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_pgm = Program.FromFiles("res/obj.fs.glsl", "res/obj.vs.glsl");
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Program.Current = _pgm;
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_buf = Buffer.FromData(new float[]
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{
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-.8f, -.8f,
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+.8f, -.8f,
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+.0f, +.8f
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});
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}
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/// <inheritdoc />
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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base.OnRenderFrame(e);
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GL.Viewport(ClientRectangle);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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SwapBuffers();
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}
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}
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} |