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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
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<a href="class_diamond_1_1_shaders_1_1_program-members.html">List of all members</a> </div>
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<div class="title">Diamond.Shaders.Program Class Reference</div> </div>
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<p>Manages an OpenGL <a class="el" href="class_diamond_1_1_shaders_1_1_program.html" title="Manages an OpenGL Program object ">Program</a> object
<a href="class_diamond_1_1_shaders_1_1_program.html#details">More...</a></p>
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Inheritance diagram for Diamond.Shaders.Program:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a28642c4b2b4c36089f7176cef5026556"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#a28642c4b2b4c36089f7176cef5026556">HasUniform</a> (string name)</td></tr>
<tr class="memdesc:a28642c4b2b4c36089f7176cef5026556"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if the program has a uniform <a href="#a28642c4b2b4c36089f7176cef5026556">More...</a><br /></td></tr>
<tr class="separator:a28642c4b2b4c36089f7176cef5026556"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac4bf3c38bda5e82e4773cfeb5b7378bb"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#ac4bf3c38bda5e82e4773cfeb5b7378bb">UniformLocation</a> (string name)</td></tr>
<tr class="memdesc:ac4bf3c38bda5e82e4773cfeb5b7378bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the location of a uniform <a href="#ac4bf3c38bda5e82e4773cfeb5b7378bb">More...</a><br /></td></tr>
<tr class="separator:ac4bf3c38bda5e82e4773cfeb5b7378bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae59397c0f59a0e0f6c4329228e9e096f"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#ae59397c0f59a0e0f6c4329228e9e096f">HasAttribute</a> (string name)</td></tr>
<tr class="memdesc:ae59397c0f59a0e0f6c4329228e9e096f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if the program has an attribute <a href="#ae59397c0f59a0e0f6c4329228e9e096f">More...</a><br /></td></tr>
<tr class="separator:ae59397c0f59a0e0f6c4329228e9e096f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1451b7aa0915b515df4ed4f9956e0ac8"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#a1451b7aa0915b515df4ed4f9956e0ac8">AttributeLocation</a> (string name)</td></tr>
<tr class="memdesc:a1451b7aa0915b515df4ed4f9956e0ac8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the location of an attribute <a href="#a1451b7aa0915b515df4ed4f9956e0ac8">More...</a><br /></td></tr>
<tr class="separator:a1451b7aa0915b515df4ed4f9956e0ac8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1a309dd70d72131b09006048b70ef26c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#a1a309dd70d72131b09006048b70ef26c">Use</a> ()</td></tr>
<tr class="memdesc:a1a309dd70d72131b09006048b70ef26c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Use this <a class="el" href="class_diamond_1_1_shaders_1_1_program.html" title="Manages an OpenGL Program object ">Program</a> to render. Also updates <a class="el" href="class_diamond_1_1_shaders_1_1_program.html#a99427e7483540d08d598f36f9f9a3ed8" title="The currently active program. Manually invoking glUseProgram will break this. ">Program.Current</a> <a href="#a1a309dd70d72131b09006048b70ef26c">More...</a><br /></td></tr>
<tr class="separator:a1a309dd70d72131b09006048b70ef26c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab89f1f9fe963879e8e06a04f4350ed25"><td class="memItemLeft" align="right" valign="top"><a id="ab89f1f9fe963879e8e06a04f4350ed25"></a>
override string&#160;</td><td class="memItemRight" valign="bottom"><b>ToString</b> ()</td></tr>
<tr class="separator:ab89f1f9fe963879e8e06a04f4350ed25"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a122533c8f6d0362fde79781cc8137210"><td class="memItemLeft" align="right" valign="top">override void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#a122533c8f6d0362fde79781cc8137210">Dispose</a> ()</td></tr>
<tr class="memdesc:a122533c8f6d0362fde79781cc8137210"><td class="mdescLeft">&#160;</td><td class="mdescRight">Delegate Dispose to underlying wrapper class <a href="#a122533c8f6d0362fde79781cc8137210">More...</a><br /></td></tr>
<tr class="separator:a122533c8f6d0362fde79781cc8137210"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a473e0557c65b20ae50314aee78dfb8ca"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#a473e0557c65b20ae50314aee78dfb8ca">UseDefault</a> ()</td></tr>
<tr class="memdesc:a473e0557c65b20ae50314aee78dfb8ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Use the default shader to render <a href="#a473e0557c65b20ae50314aee78dfb8ca">More...</a><br /></td></tr>
<tr class="separator:a473e0557c65b20ae50314aee78dfb8ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae69c17265ec4a44b796be75d698f71a9"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_diamond_1_1_shaders_1_1_program.html">Program</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#ae69c17265ec4a44b796be75d698f71a9">FromShaders</a> (string name, params <a class="el" href="class_diamond_1_1_shaders_1_1_shader.html">Shader</a>[] shaders)</td></tr>
<tr class="memdesc:ae69c17265ec4a44b796be75d698f71a9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a program from compiled shaders <a href="#ae69c17265ec4a44b796be75d698f71a9">More...</a><br /></td></tr>
<tr class="separator:ae69c17265ec4a44b796be75d698f71a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a21f4fd4588bda76c710790cfdd4ffd9f"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_diamond_1_1_shaders_1_1_program.html">Program</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#a21f4fd4588bda76c710790cfdd4ffd9f">FromShaders</a> (string name, IEnumerable&lt; <a class="el" href="class_diamond_1_1_shaders_1_1_shader.html">Shader</a> &gt;shaders)</td></tr>
<tr class="memdesc:a21f4fd4588bda76c710790cfdd4ffd9f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a program from compiled shaders <a href="#a21f4fd4588bda76c710790cfdd4ffd9f">More...</a><br /></td></tr>
<tr class="separator:a21f4fd4588bda76c710790cfdd4ffd9f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3e5d601aeb96a5a0d9546d162cf930bf"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_diamond_1_1_shaders_1_1_program.html">Program</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#a3e5d601aeb96a5a0d9546d162cf930bf">FromShaders</a> (params <a class="el" href="class_diamond_1_1_shaders_1_1_shader.html">Shader</a>[] shaders)</td></tr>
<tr class="memdesc:a3e5d601aeb96a5a0d9546d162cf930bf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a program from compiled shaders <a href="#a3e5d601aeb96a5a0d9546d162cf930bf">More...</a><br /></td></tr>
<tr class="separator:a3e5d601aeb96a5a0d9546d162cf930bf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a48053ebda1fb1b80f4659e1ad2a927a2"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_diamond_1_1_shaders_1_1_program.html">Program</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#a48053ebda1fb1b80f4659e1ad2a927a2">FromShaders</a> (IEnumerable&lt; <a class="el" href="class_diamond_1_1_shaders_1_1_shader.html">Shader</a> &gt; shaders)</td></tr>
<tr class="memdesc:a48053ebda1fb1b80f4659e1ad2a927a2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a program from compiled shaders <a href="#a48053ebda1fb1b80f4659e1ad2a927a2">More...</a><br /></td></tr>
<tr class="separator:a48053ebda1fb1b80f4659e1ad2a927a2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a113f8d58cde1db443f7baf52f3f59ada"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_diamond_1_1_shaders_1_1_program.html">Program</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#a113f8d58cde1db443f7baf52f3f59ada">FromFiles</a> (params string[] paths)</td></tr>
<tr class="memdesc:a113f8d58cde1db443f7baf52f3f59ada"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create shaders from glsl source files, and create a program using them. <a class="el" href="class_diamond_1_1_shaders_1_1_shader.html" title="Manges a OpenGL Shader object ">Shader</a> types must be inferrable from file extensions. <a href="#a113f8d58cde1db443f7baf52f3f59ada">More...</a><br /></td></tr>
<tr class="separator:a113f8d58cde1db443f7baf52f3f59ada"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:a99427e7483540d08d598f36f9f9a3ed8"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_diamond_1_1_shaders_1_1_program.html">Program</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html#a99427e7483540d08d598f36f9f9a3ed8">Current</a><code> [get]</code></td></tr>
<tr class="memdesc:a99427e7483540d08d598f36f9f9a3ed8"><td class="mdescLeft">&#160;</td><td class="mdescRight">The currently active program. Manually invoking glUseProgram will break this. <a href="#a99427e7483540d08d598f36f9f9a3ed8">More...</a><br /></td></tr>
<tr class="separator:a99427e7483540d08d598f36f9f9a3ed8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header properties_class_diamond_1_1_g_l_object"><td colspan="2" onclick="javascript:toggleInherit('properties_class_diamond_1_1_g_l_object')"><img src="closed.png" alt="-"/>&#160;Properties inherited from <a class="el" href="class_diamond_1_1_g_l_object.html">Diamond.GLObject</a></td></tr>
<tr class="memitem:aef88df9c71bade71f0c76faa055f8788 inherit properties_class_diamond_1_1_g_l_object"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_g_l_object.html#aef88df9c71bade71f0c76faa055f8788">Name</a><code> [get, protected set]</code></td></tr>
<tr class="memdesc:aef88df9c71bade71f0c76faa055f8788 inherit properties_class_diamond_1_1_g_l_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Name of this <a class="el" href="class_diamond_1_1_g_l_object.html" title="Provide managed access to OpenGL objects ">GLObject</a> used for identification <a href="class_diamond_1_1_g_l_object.html#aef88df9c71bade71f0c76faa055f8788">More...</a><br /></td></tr>
<tr class="separator:aef88df9c71bade71f0c76faa055f8788 inherit properties_class_diamond_1_1_g_l_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pro_static_attribs_class_diamond_1_1_g_l_object"><td colspan="2" onclick="javascript:toggleInherit('pro_static_attribs_class_diamond_1_1_g_l_object')"><img src="closed.png" alt="-"/>&#160;Static Protected Attributes inherited from <a class="el" href="class_diamond_1_1_g_l_object.html">Diamond.GLObject</a></td></tr>
<tr class="memitem:a909a3ca2fd9dc08c91e9de4b063d4f1f inherit pro_static_attribs_class_diamond_1_1_g_l_object"><td class="memItemLeft" align="right" valign="top">static readonly Logger&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_diamond_1_1_g_l_object.html#a909a3ca2fd9dc08c91e9de4b063d4f1f">Logger</a> = LogManager.GetLogger(nameof(<a class="el" href="class_diamond_1_1_g_l_object.html">GLObject</a>))</td></tr>
<tr class="memdesc:a909a3ca2fd9dc08c91e9de4b063d4f1f inherit pro_static_attribs_class_diamond_1_1_g_l_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Logger for all GLObjects <a href="class_diamond_1_1_g_l_object.html#a909a3ca2fd9dc08c91e9de4b063d4f1f">More...</a><br /></td></tr>
<tr class="separator:a909a3ca2fd9dc08c91e9de4b063d4f1f inherit pro_static_attribs_class_diamond_1_1_g_l_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Manages an OpenGL <a class="el" href="class_diamond_1_1_shaders_1_1_program.html" title="Manages an OpenGL Program object ">Program</a> object </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a1451b7aa0915b515df4ed4f9956e0ac8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a1451b7aa0915b515df4ed4f9956e0ac8">&#9670;&nbsp;</a></span>AttributeLocation()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">int Diamond.Shaders.Program.AttributeLocation </td>
<td>(</td>
<td class="paramtype">string&#160;</td>
<td class="paramname"><em>name</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Get the location of an attribute </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td>The name of the attribute</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The location of the attribute</dd></dl>
</div>
</div>
<a id="a122533c8f6d0362fde79781cc8137210"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a122533c8f6d0362fde79781cc8137210">&#9670;&nbsp;</a></span>Dispose()</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">override void Diamond.Shaders.Program.Dispose </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Delegate Dispose to underlying wrapper class </p>
<p>Implements <a class="el" href="class_diamond_1_1_g_l_object.html#a1b308e4fda40665b112ed0636ddadd7b">Diamond.GLObject</a>.</p>
</div>
</div>
<a id="a113f8d58cde1db443f7baf52f3f59ada"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a113f8d58cde1db443f7baf52f3f59ada">&#9670;&nbsp;</a></span>FromFiles()</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">static <a class="el" href="class_diamond_1_1_shaders_1_1_program.html">Program</a> Diamond.Shaders.Program.FromFiles </td>
<td>(</td>
<td class="paramtype">params string []&#160;</td>
<td class="paramname"><em>paths</em></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Create shaders from glsl source files, and create a program using them. <a class="el" href="class_diamond_1_1_shaders_1_1_shader.html" title="Manges a OpenGL Shader object ">Shader</a> types must be inferrable from file extensions. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">paths</td><td>The glsl source files</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The linked program, or null if initialization faileds</dd></dl>
</div>
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<a id="ae69c17265ec4a44b796be75d698f71a9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae69c17265ec4a44b796be75d698f71a9">&#9670;&nbsp;</a></span>FromShaders() <span class="overload">[1/4]</span></h2>
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<td class="memname">static <a class="el" href="class_diamond_1_1_shaders_1_1_program.html">Program</a> Diamond.Shaders.Program.FromShaders </td>
<td>(</td>
<td class="paramtype">string&#160;</td>
<td class="paramname"><em>name</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">params <a class="el" href="class_diamond_1_1_shaders_1_1_shader.html">Shader</a> []&#160;</td>
<td class="paramname"><em>shaders</em>&#160;</td>
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<p>Create a program from compiled shaders </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">name</td><td>The name of this <a class="el" href="class_diamond_1_1_g_l_object.html" title="Provide managed access to OpenGL objects ">GLObject</a></td></tr>
<tr><td class="paramname">shaders</td><td>The shaders to use in this program</td></tr>
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</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The linked program, or null if initialization failed</dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a21f4fd4588bda76c710790cfdd4ffd9f">&#9670;&nbsp;</a></span>FromShaders() <span class="overload">[2/4]</span></h2>
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<td class="memname">static <a class="el" href="class_diamond_1_1_shaders_1_1_program.html">Program</a> Diamond.Shaders.Program.FromShaders </td>
<td>(</td>
<td class="paramtype">string&#160;</td>
<td class="paramname"><em>name</em>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">IEnumerable&lt; <a class="el" href="class_diamond_1_1_shaders_1_1_shader.html">Shader</a> &gt;&#160;</td>
<td class="paramname"><em>shaders</em>&#160;</td>
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<p>Create a program from compiled shaders </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td>The name of this <a class="el" href="class_diamond_1_1_g_l_object.html" title="Provide managed access to OpenGL objects ">GLObject</a></td></tr>
<tr><td class="paramname">shaders</td><td>The shaders to use in this program</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The linked program, or null if initialization failed</dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a3e5d601aeb96a5a0d9546d162cf930bf">&#9670;&nbsp;</a></span>FromShaders() <span class="overload">[3/4]</span></h2>
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<td class="memname">static <a class="el" href="class_diamond_1_1_shaders_1_1_program.html">Program</a> Diamond.Shaders.Program.FromShaders </td>
<td>(</td>
<td class="paramtype">params <a class="el" href="class_diamond_1_1_shaders_1_1_shader.html">Shader</a> []&#160;</td>
<td class="paramname"><em>shaders</em></td><td>)</td>
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<span class="mlabels"><span class="mlabel">static</span></span> </td>
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<p>Create a program from compiled shaders </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">shaders</td><td>The shaders to use in this program</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The linked program, or null if initialization failed</dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a48053ebda1fb1b80f4659e1ad2a927a2">&#9670;&nbsp;</a></span>FromShaders() <span class="overload">[4/4]</span></h2>
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<td class="memname">static <a class="el" href="class_diamond_1_1_shaders_1_1_program.html">Program</a> Diamond.Shaders.Program.FromShaders </td>
<td>(</td>
<td class="paramtype">IEnumerable&lt; <a class="el" href="class_diamond_1_1_shaders_1_1_shader.html">Shader</a> &gt;&#160;</td>
<td class="paramname"><em>shaders</em></td><td>)</td>
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<p>Create a program from compiled shaders </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">shaders</td><td>The shaders to use in this program</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The linked program, or null if initialization failed</dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ae59397c0f59a0e0f6c4329228e9e096f">&#9670;&nbsp;</a></span>HasAttribute()</h2>
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<td class="memname">bool Diamond.Shaders.Program.HasAttribute </td>
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<td class="paramtype">string&#160;</td>
<td class="paramname"><em>name</em></td><td>)</td>
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<p>Check if the program has an attribute </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">name</td><td>The name of the attribute</td></tr>
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</dd>
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<dl class="section return"><dt>Returns</dt><dd>Whether the program has this attribute</dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a28642c4b2b4c36089f7176cef5026556">&#9670;&nbsp;</a></span>HasUniform()</h2>
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<td class="memname">bool Diamond.Shaders.Program.HasUniform </td>
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<td class="paramtype">string&#160;</td>
<td class="paramname"><em>name</em></td><td>)</td>
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<p>Check if the program has a uniform </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">name</td><td>The name of the uniform</td></tr>
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</dd>
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<dl class="section return"><dt>Returns</dt><dd>Whether the program has this uniform</dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ac4bf3c38bda5e82e4773cfeb5b7378bb">&#9670;&nbsp;</a></span>UniformLocation()</h2>
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<td class="memname">int Diamond.Shaders.Program.UniformLocation </td>
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<td class="paramtype">string&#160;</td>
<td class="paramname"><em>name</em></td><td>)</td>
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<p>Get the location of a uniform </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">name</td><td>The name of the uniform</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The location of the uniform</dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a1a309dd70d72131b09006048b70ef26c">&#9670;&nbsp;</a></span>Use()</h2>
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<td class="memname">void Diamond.Shaders.Program.Use </td>
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<p>Use this <a class="el" href="class_diamond_1_1_shaders_1_1_program.html" title="Manages an OpenGL Program object ">Program</a> to render. Also updates <a class="el" href="class_diamond_1_1_shaders_1_1_program.html#a99427e7483540d08d598f36f9f9a3ed8" title="The currently active program. Manually invoking glUseProgram will break this. ">Program.Current</a> </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a473e0557c65b20ae50314aee78dfb8ca">&#9670;&nbsp;</a></span>UseDefault()</h2>
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<td class="memname">static void Diamond.Shaders.Program.UseDefault </td>
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<td class="paramname"></td><td>)</td>
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<p>Use the default shader to render </p>
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<h2 class="groupheader">Property Documentation</h2>
<a id="a99427e7483540d08d598f36f9f9a3ed8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a99427e7483540d08d598f36f9f9a3ed8">&#9670;&nbsp;</a></span>Current</h2>
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<td class="memname"><a class="el" href="class_diamond_1_1_shaders_1_1_program.html">Program</a> Diamond.Shaders.Program.Current</td>
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">get</span></span> </td>
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<p>The currently active program. Manually invoking glUseProgram will break this. </p>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li>Diamond/Shaders/Program.cs</li>
</ul>
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