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<div class="title">Class Hierarchy</div> </div>
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<div class="textblock">This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>Attribute</b></td><td class="desc"></td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_buffers_1_1_vertex_data_attribute.html" target="_self">Diamond.Buffers.VertexDataAttribute</a></td><td class="desc">Marks a struct as vertex data that can be sent to a shader attribute </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_buffers_1_1_vertex_pointer_attribute.html" target="_self">Diamond.Buffers.VertexPointerAttribute</a></td><td class="desc">Marks a field as an attribute to be sent to a shader. Must be used on public fields of a struct. </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_render_1_1_camera.html" target="_self">Diamond.Render.Camera</a></td><td class="desc">Manages a projection and view matrix </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_2_" class="arrow" onclick="toggleFolder('2_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>IDisposable</b></td><td class="desc"></td></tr>
<tr id="row_2_0_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_2_0_" class="arrow" onclick="toggleFolder('2_0_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_g_l_object.html" target="_self">Diamond.GLObject</a></td><td class="desc">Provide managed access to OpenGL objects </td></tr>
<tr id="row_2_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_buffers_1_1_buffer.html" target="_self">Diamond.Buffers.Buffer&lt; T &gt;</a></td><td class="desc">Manages an OpenGL <a class="el" href="class_diamond_1_1_buffers_1_1_buffer.html" title="Manages an OpenGL Buffer object ">Buffer</a> object </td></tr>
<tr id="row_2_0_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_shaders_1_1_program.html" target="_self">Diamond.Shaders.Program</a></td><td class="desc">Manages an OpenGL <a class="el" href="class_diamond_1_1_shaders_1_1_program.html" title="Manages an OpenGL Program object ">Program</a> object </td></tr>
<tr id="row_2_0_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_shaders_1_1_shader.html" target="_self">Diamond.Shaders.Shader</a></td><td class="desc">Manges a OpenGL <a class="el" href="class_diamond_1_1_shaders_1_1_shader.html" title="Manges a OpenGL Shader object ">Shader</a> object </td></tr>
<tr id="row_2_0_3_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_textures_1_1_texture.html" target="_self">Diamond.Textures.Texture</a></td><td class="desc">Manages a OpenGL <a class="el" href="class_diamond_1_1_textures_1_1_texture.html" title="Manages a OpenGL Texture object ">Texture</a> object </td></tr>
<tr id="row_2_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_render_1_1_vertex_buffer.html" target="_self">Diamond.Render.VertexBuffer&lt; T &gt;</a></td><td class="desc">Manage a vertex buffer object </td></tr>
<tr id="row_3_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_3_" class="arrow" onclick="toggleFolder('3_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>IEnumerable</b></td><td class="desc"></td></tr>
<tr id="row_3_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_util_1_1_sub_array.html" target="_self">Diamond.Util.SubArray&lt; T &gt;</a></td><td class="desc">Provices access to a subset of an array </td></tr>
<tr id="row_4_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_diamond_1_1_util_1_1_obj_vertex.html" target="_self">Diamond.Util.ObjVertex</a></td><td class="desc">Vertex buffer data for Wavefront meshes </td></tr>
<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_render_1_1_render_group.html" target="_self">Diamond.Render.RenderGroup&lt; TInstance, TVertex &gt;</a></td><td class="desc">Manage a group of buffers, ranges, and uniforms to render </td></tr>
<tr id="row_6_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_diamond_1_1_util_1_1_tile_data.html" target="_self">Diamond.Util.TileData</a></td><td class="desc">Vertex buffer data for instanced rendering </td></tr>
<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_render_1_1_vertex_buffer.html" target="_self">Diamond.Render.VertexBuffer&lt; TInstance &gt;</a></td><td class="desc"></td></tr>
<tr id="row_8_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_render_1_1_vertex_buffer.html" target="_self">Diamond.Render.VertexBuffer&lt; TVertex &gt;</a></td><td class="desc"></td></tr>
<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_diamond_1_1_buffers_1_1_vertex_data_info.html" target="_self">Diamond.Buffers.VertexDataInfo</a></td><td class="desc">Get vertex pointer information about a struct to infer how to point shader attributes to it </td></tr>
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