This repository has been archived on 2026-05-22. You can view files and clone it, but cannot push or open issues or pull requests.
Files
Diamond/hexworld/HexRender.cs

43 lines
1008 B
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Diamond.Shaders;
using Diamond.Util;
using Newtonsoft.Json.Linq;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL4;
namespace hexworld
{
public class HexRender : GameWindow
{
public HexRender(int width, int height)
: base(width, height, new GraphicsMode(32, 24, 0, 0))
{
Width = width;
Height = height;
X = (DisplayDevice.Default.Width - Width) / 2;
Y = (DisplayDevice.Default.Height - Height) / 2;
}
private Program _pgm;
/// <inheritdoc />
protected override void OnUnload(EventArgs e)
{
base.OnUnload(e);
_pgm.Dispose();
}
/// <inheritdoc />
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
_pgm = Program.FromFiles("res/obj.fs.glsl", "res/obj.vs.glsl");
}
}
}