more flexible functions, allow passing arguments to functions
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@@ -12,39 +12,56 @@ WHITE = (255, 255, 255)
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GRAY = (175, 175, 175)
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BLACK = (0, 0, 0)
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font = {
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'RobotoSlab': {
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30: pygame.font.Font("res/RobotoSlab-Regular.ttf", 30),
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45: pygame.font.Font("res/RobotoSlab-Regular.ttf", 45),
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60: pygame.font.Font("res/RobotoSlab-Regular.ttf", 60),
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90: pygame.font.Font("res/RobotoSlab-Regular.ttf", 90),
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360: pygame.font.Font("res/RobotoSlab-Regular.ttf", 360),
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}
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}
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class Font(object):
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def __init__(self, name):
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self.file = name
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self.fonts = {}
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def __getitem__(self, size):
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if size not in self.fonts:
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self.fonts[size] = pygame.font.Font(self.file, size)
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return self.fonts[size]
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def time():
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return font['RobotoSlab'][360].render(format(datetime.now(), '%I:%H').lstrip('0'), True, WHITE)
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roboto = Font('res/RobotoSlab-Regular.ttf')
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def date():
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return font['RobotoSlab'][60].render(format(datetime.now(), '%A, %B %d'), True, GRAY)
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def __do_eval(text):
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try:
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return eval(text)
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except:
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return text
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def temperature():
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f = font['RobotoSlab'][90]
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return f.render('{0[current_conditions][temperature]}\u00b0'.format(get_weather()), True, WHITE)
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def text(size=60, t="", do_eval=False):
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if do_eval:
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t = __do_eval(t)
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return roboto[size].render(t, True, WHITE)
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def icon():
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return pygame.image.load('res/png/12.png')
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def time(size=60, fmt='%I:%H', strip='0'):
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return roboto[size].render(format(datetime.now(), fmt).lstrip(strip), True, WHITE)
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def weather(size=60, fmt='{current_conditions.temperature}\u00b0'):
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return roboto[size].render(fmt.format(**get_weather()), True, WHITE)
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def image(path="", do_eval=False):
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if do_eval:
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path = __do_eval(path)
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try:
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return pygame.image.load(path)
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except:
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return text(size=15, t=path)
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def header():
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es = get_events()
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def item(i):
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f = font['RobotoSlab'][30]
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f = roboto[30]
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e = es[i]
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l = e.label
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t = '{days}d {hours}h {minutes}m'.format(**e.time)
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