starting compute shader for tetrahedron intersections

This commit is contained in:
2018-04-09 18:22:02 -04:00
parent f175dd84f4
commit 6539dd5ee6
9 changed files with 303 additions and 127 deletions

View File

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#version 430
layout(std430, binding=0) buffer TetraVerts
{
vec4 tetraVerts[];
};
layout(std430, binding=1) buffer TetraInds
{
uint tetraInds[];
};
layout(std430, binding=2) buffer PolyVerts
{
vec4 polyVerts[];
};
layout(std430, binding=3) buffer EdgeInds
{
uint edgeInds[];
};
void main () {
}