hardcoded compute shader

This commit is contained in:
2018-04-09 18:34:10 -04:00
parent 6539dd5ee6
commit dd5f05a12f
2 changed files with 33 additions and 3 deletions

View File

@@ -112,7 +112,7 @@ namespace Platformer
GL.BindVertexArray(_polyVao);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, _pEdges);
GL.Uniform3(_render.UnifLoc("color"), .1f, .1f, .9f);
GL.Uniform3(_render.UnifLoc("color"), .1f, .1f, .6f);
GL.DrawElements(BeginMode.Lines, _pEdges.Count, DrawElementsType.UnsignedInt, 0);
GL.Flush();