16 lines
341 B
GLSL
16 lines
341 B
GLSL
#version 440
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layout(location=1) uniform float time;
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layout(location=2) uniform mat4 proj;
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layout(location=3) uniform mat4 rot;
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layout(location=4) uniform mat4 view;
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layout(location=0) in vec4 pos;
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layout(location=0) out vec4 opos;
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void main() {
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opos = rot * pos;
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gl_Position = proj * view * vec4(opos.xyz / (1 - opos.w), 1.0);
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}
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