12 lines
159 B
GLSL
12 lines
159 B
GLSL
#version 440
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layout(binding=1) uniform Unifs {
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mat4 uProj;
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vec4 uColor;
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};
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in vec4 iPos;
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void main(){
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gl_Position = uProj * vec4(iPos.xyz, 1);
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} |