Files
hopf-fibration/main/shaders/main.vert
2019-02-07 13:42:00 -05:00

12 lines
159 B
GLSL

#version 440
layout(binding=1) uniform Unifs {
mat4 uProj;
vec4 uColor;
};
in vec4 iPos;
void main(){
gl_Position = uProj * vec4(iPos.xyz, 1);
}