Files
hopf-fibration/main/shaders/main.frag
2019-02-07 23:38:05 -05:00

20 lines
261 B
GLSL

#version 440
#define PI 3.14159
uniform float bright;
in vec4 pos;
in vec4 pos4;
in vec4 pos3;
out vec4 color;
void main() {
float light = -pos3.y / 10 + .5;
vec3 col = vec3(bright);
//color = vec4(col * light, 1);
color = vec4(col, 1);
}