20 lines
261 B
GLSL
20 lines
261 B
GLSL
#version 440
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#define PI 3.14159
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uniform float bright;
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in vec4 pos;
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in vec4 pos4;
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in vec4 pos3;
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out vec4 color;
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void main() {
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float light = -pos3.y / 10 + .5;
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vec3 col = vec3(bright);
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//color = vec4(col * light, 1);
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color = vec4(col, 1);
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} |