forked from mirror/qmk_firmware
docs: fix misspellings (#25555)
* docs: fix misspellings * docs: do line breaks with HTML instead of spaces To remove trailing spaces and to avoid breaking things, line breaks can be done with the HTML br tag.
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@@ -125,13 +125,13 @@ enum rgb_matrix_effects {
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RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard
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RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
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RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
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RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
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RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halves of keyboard
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RGB_MATRIX_FLOWER_BLOOMING, // Full tighter gradient of first half scrolling left to right and second half scrolling right to left
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RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
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RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
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RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
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RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
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RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
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RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight amount at the same time, then shifts back
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RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight amount in a wave to the right, then back to the left
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RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight amount and then back down in a wave to the right
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RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
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RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues
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RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
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@@ -240,7 +240,7 @@ In order to change the delay of temperature decrease define `RGB_MATRIX_TYPING_H
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As heatmap uses the physical position of the leds set in the g_led_config, you may need to tweak the following options to get the best effect for your keyboard. Note the size of this grid is `224x64`.
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Limit the distance the effect spreads to surrounding keys.
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Limit the distance the effect spreads to surrounding keys.
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```c
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#define RGB_MATRIX_TYPING_HEATMAP_SPREAD 40
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@@ -406,8 +406,8 @@ const char* effect_name = rgb_matrix_get_mode_name(rgb_matrix_get_mode());
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#define RGB_MATRIX_VAL_STEP 16 // The value by which to increment the brightness per adjustment action
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#define RGB_MATRIX_SPD_STEP 16 // The value by which to increment the animation speed per adjustment action
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#define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set
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#define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
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// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
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#define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
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// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
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#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
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```
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