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docs: fix misspellings (#25555)

* docs: fix misspellings

* docs: do line breaks with HTML instead of spaces

To remove trailing spaces and to avoid breaking things, line breaks can
be done with the HTML br tag.
This commit is contained in:
François Magimel
2025-09-09 23:51:13 +02:00
committed by GitHub
parent 7be4540b46
commit 09ab67c044
29 changed files with 219 additions and 214 deletions

View File

@@ -125,13 +125,13 @@ enum rgb_matrix_effects {
RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard
RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halves of keyboard
RGB_MATRIX_FLOWER_BLOOMING, // Full tighter gradient of first half scrolling left to right and second half scrolling right to left
RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight amount at the same time, then shifts back
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight amount in a wave to the right, then back to the left
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight amount and then back down in a wave to the right
RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues
RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
@@ -240,7 +240,7 @@ In order to change the delay of temperature decrease define `RGB_MATRIX_TYPING_H
As heatmap uses the physical position of the leds set in the g_led_config, you may need to tweak the following options to get the best effect for your keyboard. Note the size of this grid is `224x64`.
Limit the distance the effect spreads to surrounding keys.
Limit the distance the effect spreads to surrounding keys.
```c
#define RGB_MATRIX_TYPING_HEATMAP_SPREAD 40
@@ -406,8 +406,8 @@ const char* effect_name = rgb_matrix_get_mode_name(rgb_matrix_get_mode());
#define RGB_MATRIX_VAL_STEP 16 // The value by which to increment the brightness per adjustment action
#define RGB_MATRIX_SPD_STEP 16 // The value by which to increment the animation speed per adjustment action
#define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set
#define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
#define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
```