forked from mirror/toddcox-faster
Introduce complex solvers
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284
include/tc/complex.hpp
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284
include/tc/complex.hpp
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#pragma once
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#include <tc/group.hpp>
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#include <tc/solver.hpp>
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#include <cmath>
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#include <optional>
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#include <numeric>
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#include <iostream>
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namespace tc {
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std::vector<Symbol> combinations(const Symbol &symbol, size_t srank) {
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size_t rank = symbol.size();
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std::vector<bool> mask(rank, false);
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std::fill_n(mask.begin(), srank, true);
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std::vector<Symbol> combos;
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combos.reserve(choose(rank, srank));
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Symbol row(srank);
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do {
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for (int j = 0, k = 0; j < rank; ++j) {
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if (mask[j]) {
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row(k++) = symbol(j);
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}
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}
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combos.emplace_back(row);
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} while (std::prev_permutation(mask.begin(), mask.end()));
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return combos;
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}
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/**
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* An primitive stage N indices.
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* @tparam N
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*/
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template<unsigned N>
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struct Primitive {
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static_assert(N > 0, "Primitives must contain at least one point. Primitive<0> or lower is impossible.");
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std::array<unsigned, N> inds;
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Primitive() = default;
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Primitive(const Primitive<N> &) = default;
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Primitive(const Primitive<N - 1> &sub, unsigned root) {
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std::copy(sub.inds.begin(), sub.inds.end(), inds.begin());
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inds[N - 1] = root;
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}
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~Primitive() = default;
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inline void flip() {
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if (N > 1) std::swap(inds[0], inds[1]);
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}
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void apply(const tc::Cosets &table, unsigned int gen) {
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for (auto &ind: inds) {
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ind = table.get(ind, gen);
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}
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flip();
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}
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};
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/**
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* Produce a list of all generators for the group context. The range [0..group.rank).
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*/
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std::vector<unsigned int> generators(const tc::Group &context) {
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std::vector<unsigned int> g_gens(context.rank());
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std::iota(g_gens.begin(), g_gens.end(), 0);
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return g_gens;
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}
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/**
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* Determine whether the orientation of the group sg_gens is reversed from the group g_gens within group context
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*/
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int get_parity(
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const tc::Group &context,
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const Symbol &g_gens,
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const Symbol &sg_gens
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) {
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if (g_gens.size() != sg_gens.size() + 1) return 0;
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const auto proper_sg_gens = recontext_gens(context.rank(), g_gens, sg_gens);
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int i = 0;
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for (; i < sg_gens.size(); ++i) {
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if (proper_sg_gens[i] != i) {
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break;
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}
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}
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return i & 1;
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}
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/**
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* Apply some context transformation to all primitives of this mesh.
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*/
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template<unsigned N>
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std::vector<Primitive<N>> apply(std::vector<Primitive<N>> prims, const tc::Cosets &table, unsigned int gen) {
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for (auto &prim: prims) {
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prim.apply(table, gen);
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}
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return prims;
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}
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/**
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* Reverse the orientation of all primitives in this mesh.
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*/
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template<unsigned N>
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void flip(std::vector<Primitive<N>> prims) {
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for (auto &prim: prims) {
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prim.flip();
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}
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}
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/**
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* Convert the indexes of this mesh to those of a different context, using g_gens to build the parent context and sg_gens to build this context.
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*/
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template<unsigned N>
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[[nodiscard]]
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std::vector<Primitive<N>> recontext(
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std::vector<Primitive<N>> prims,
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const tc::Group &context,
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const Symbol &g_gens,
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const Symbol &sg_gens
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) {
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const auto proper_sg_gens = recontext_gens(context.rank(), g_gens, sg_gens);
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const auto table = solve(context, g_gens, Symbol(0));
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const auto path = solve(context, sg_gens, Symbol(0)).path();
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auto map = path.walk(0U, proper_sg_gens, [&table](auto coset, auto gen) {
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return table.get(coset, gen);
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});
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std::vector<Primitive<N>> res(prims);
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for (Primitive<N> &prim: res) {
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for (auto &ind: prim.inds) {
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ind = map[ind];
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}
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}
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if (get_parity(context, g_gens, sg_gens) == 1)
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flip(res);
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return res;
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}
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/**
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* Union several meshes of the same dimension
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*/
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template<unsigned N>
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std::vector<Primitive<N>> merge(const std::vector<std::vector<Primitive<N>>> &meshes) {
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size_t size = 0;
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for (const auto &mesh: meshes) {
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size += mesh.size();
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}
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std::vector<Primitive<N>> res;
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res.reserve(size);
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for (const auto &mesh: meshes) {
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res.insert(res.end(), mesh.begin(), mesh.end());
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}
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return res;
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}
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template<unsigned N>
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[[nodiscard]]
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std::vector<std::vector<Primitive<N>>> each_tile(
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std::vector<Primitive<N>> prims,
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const tc::Group &context,
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const Symbol &g_gens,
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const Symbol &sg_gens
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) {
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std::vector<Primitive<N>> base = recontext(prims, context, g_gens, sg_gens);
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const auto table = solve(context, g_gens, Symbol(0));
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const auto path = solve(context, g_gens, sg_gens).path();
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auto _gens = generators(context);
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auto res = path.walk(base, _gens, [&table](auto from, auto gen){
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return apply(from, table, gen);
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});
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return res;
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}
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template<unsigned N>
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[[nodiscard]]
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std::vector<Primitive<N>> tile(
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std::vector<Primitive<N>> prims,
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const tc::Group &context,
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const Symbol &g_gens,
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const Symbol &sg_gens
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) {
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auto res = each_tile<N>(prims, context, g_gens, sg_gens);
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return merge(res);
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}
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/**
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* Produce a mesh of higher dimension by fanning a single point to all primitives in this mesh.
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*/
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template<unsigned N>
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[[nodiscard]]
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std::vector<Primitive<N + 1>> fan(std::vector<Primitive<N>> prims, int root) {
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std::vector<Primitive<N + 1>> res(prims.size());
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std::transform(prims.begin(), prims.end(), res.begin(),
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[root](const Primitive<N> &prim) {
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return Primitive<N + 1>(prim, root);
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}
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);
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return res;
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}
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/**
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* Produce a mesh of primitives that fill out the volume of the subgroup generated by generators g_gens within the group context
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*/
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template<unsigned N>
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std::vector<Primitive<N>> triangulate(
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const tc::Group &context,
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const Symbol &g_gens
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) {
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if (g_gens.size() + 1 != N) // todo make static assert
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throw std::logic_error("g_gens size must be one less than N");
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const auto &combos = combinations(g_gens, g_gens.size() - 1);
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std::vector<std::vector<Primitive<N>>> meshes;
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for (const auto &sg_gens: combos) {
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auto base = triangulate<N - 1>(context, sg_gens);
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auto raised = tile(base, context, g_gens, sg_gens);
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raised.erase(raised.begin(), raised.begin() + base.size());
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meshes.push_back(fan(raised, 0));
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}
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return merge(meshes);
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}
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/**
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* Single-index primitives should not be further triangulated.
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*/
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template<>
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std::vector<Primitive<1>> triangulate(
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const tc::Group &context,
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const Symbol &g_gens
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) {
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if (g_gens.size() != 0) // todo make static assert
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throw std::logic_error("g_gens must be empty for a trivial Mesh");
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std::vector<Primitive<1>> res;
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res.emplace_back();
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return res;
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}
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template<unsigned N, class T>
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auto hull(const tc::Group &group, T all_sg_gens, const std::vector<Symbol> &exclude) {
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std::vector<std::vector<Primitive<N>>> parts;
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auto g_gens = group.gens;
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for (const Symbol &sg_gens: all_sg_gens) {
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bool excluded = false;
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for (const auto &test: exclude) {
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if (sg_gens == test) {
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excluded = true;
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break;
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}
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}
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if (excluded) continue;
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const auto &base = triangulate<N>(group, sg_gens);
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const auto &tiles = each_tile(base, group, g_gens, sg_gens);
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for (const auto &tile: tiles) {
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parts.push_back(tile);
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}
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}
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return parts;
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}
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}
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