cube and tesseract frame toggles, rotation experiments
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@@ -15,5 +15,7 @@ void main() {
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float s = 1;
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float v = smoothstep(3, -3, pos.z) / 2;
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fcolor = vec4(hsv2rgb(vec3(h, s, v)), 1);
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vec3 hsv = vec3(h, s, v);
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fcolor = vec4(hsv2rgb(hsv), 1);
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}
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