working intersection - rotating simplex
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@@ -73,6 +73,8 @@ namespace util {
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return buildShader(kind, "VERTEX", paths);
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case GL_FRAGMENT_SHADER:
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return buildShader(kind, "FRAGMENT", paths);
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case GL_GEOMETRY_SHADER:
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return buildShader(kind, "GEOMETRY", paths);
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default:
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return buildShader(kind, "?", paths);
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}
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@@ -88,6 +90,8 @@ namespace util {
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return buildShader(GL_VERTEX_SHADER, paths);
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} else if (ext == ".frag") {
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return buildShader(GL_FRAGMENT_SHADER, paths);
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} else if (ext == ".geom") {
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return buildShader(GL_GEOMETRY_SHADER, paths);
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} else {
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fprintf(stderr, "Cannot parse path %s\n", path.c_str());
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return 0;
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