Merge pull request #9 from allemangD/mesh

Meshes; render edges
This commit is contained in:
2019-09-14 21:42:54 -04:00
committed by GitHub
8 changed files with 214 additions and 108 deletions

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@@ -13,11 +13,14 @@ using namespace std;
class CosetsWindow : public Window { class CosetsWindow : public Window {
GLint program; GLint program;
GLuint tri; GLuint points_vao, edges_vao;
GLuint verts; GLuint verts_buf;
std::vector<glm::vec4> verts_data; std::vector<glm::vec4> verts_data;
GLuint edges_buf;
std::vector<int> edge_data;
public: public:
void init() override { void init() override {
auto vs = build_shader_file( auto vs = build_shader_file(
@@ -32,24 +35,34 @@ public:
program = build_program("main", vs, fs); program = build_program("main", vs, fs);
verts_data = vertices<3>({}, Multiplicites<3>({ const Mults &mults = schlafli<4>({3, 4, 3});
{0, 1, 5}, verts_data = vertices<4>(mults, {10, 1, 1, 1});
{1, 2, 3} edge_data = edges<4>(mults);
}), {
10, 1, 1
});
glGenBuffers(1, &verts); glGenBuffers(1, &verts_buf);
glBindBuffer(GL_ARRAY_BUFFER, verts); glBindBuffer(GL_ARRAY_BUFFER, verts_buf);
glBufferData(GL_ARRAY_BUFFER, sizeof(glm::vec4) * verts_data.size(), &verts_data[0], GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, sizeof(glm::vec4) * verts_data.size(), &verts_data[0], GL_STATIC_DRAW);
glGenBuffers(1, &edges_buf);
glBindBuffer(GL_ARRAY_BUFFER, edges_buf);
glBufferData(GL_ARRAY_BUFFER, sizeof(int) * edge_data.size(), &edge_data[0], GL_STATIC_DRAW);
glGenVertexArrays(1, &tri); glGenVertexArrays(1, &points_vao);
glBindVertexArray(tri); glBindVertexArray(points_vao);
glBindBuffer(GL_ARRAY_BUFFER, verts); glBindBuffer(GL_ARRAY_BUFFER, verts_buf);
glEnableVertexAttribArray(0); glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, false, 0, nullptr); glVertexAttribPointer(0, 4, GL_FLOAT, false, 0, nullptr);
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
glGenVertexArrays(1, &edges_vao);
glBindVertexArray(edges_vao);
glBindBuffer(GL_ARRAY_BUFFER, verts_buf);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, false, 0, nullptr);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, edges_buf);
glBindVertexArray(0);
} }
void render() override { void render() override {
@@ -69,28 +82,30 @@ public:
const glm::mat4 proj = glm::ortho(-ar * sc, ar * sc, -sc, sc, -10.f, 10.f); const glm::mat4 proj = glm::ortho(-ar * sc, ar * sc, -sc, sc, -10.f, 10.f);
const glm::mat4 view = glm::rotate(id, angle, ax_1) * glm::rotate(id, angle, ax_2); const glm::mat4 view = glm::rotate(id, angle, ax_1) * glm::rotate(id, angle, ax_2);
const glm::mat4 mat = proj * view;
glUseProgram(program); glUseProgram(program);
glUniformMatrix4fv(1, 1, false, glm::value_ptr(mat)); glUniformMatrix4fv(1, 1, false, glm::value_ptr(proj));
glUniformMatrix4fv(2, 1, false, glm::value_ptr(view));
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glEnable(GL_POINT_SMOOTH); glEnable(GL_POINT_SMOOTH);
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPointSize(10.f); glPointSize(10.f);
glBindVertexArray(tri); glBindVertexArray(points_vao);
glUniform4f(0, 1, 1, 1, 1); glUniform4f(0, 1, 1, 1, 1);
glDrawArrays(GL_POINTS, 0, verts_data.size() - 3); glDrawArrays(GL_POINTS, 0, verts_data.size());
glUniform4f(0, 1, 1, 1, .1);
glDrawArrays(GL_TRIANGLES, verts_data.size() - 3, 3); glBindVertexArray(edges_vao);
glUniform4f(0, 1, 1, 0, 1);
glDrawElements(GL_LINES, edge_data.size(), GL_UNSIGNED_INT, 0);
swapbuffers(); swapbuffers();
} }
void deinit() override { void deinit() override {
glDeleteProgram(program); glDeleteProgram(program);
glDeleteVertexArrays(1, &tri); glDeleteVertexArrays(1, &points_vao);
} }
}; };

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@@ -1,16 +1,14 @@
#include "util/mesh.hpp" #include "util/mesh.hpp"
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
auto vs = vertices<3>({}, Multiplicites<3>({ const int N = 3;
{0, 1, 4}, const Mults &mults = schlafli<N>({4, 3});
{1, 2, 3} const std::vector<glm::vec4> &vs = vertices<N>(mults, {10, 1, 1});
}), {
1.0f, 1.0f, 1.0f std::cout << "# verts: " << vs.size() << std::endl;
});
const auto es = edges<N>(mults);
for (const auto &v : vs) {
std::cout << glm::to_string(v) << std::endl;
}
return 0; return 0;
} }

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@@ -1,7 +1,7 @@
#include "util/mirrors.hpp" #include "util/mirrors.hpp"
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
auto normals = mirror<3>(Multiplicites<3>({ auto normals = mirror<3>(Multiplicities<3>({
{0, 1, 4}, {0, 1, 4},
{1, 2, 3} {1, 2, 3}
})); }));

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@@ -1,6 +1,7 @@
#version 440 core #version 440 core
uniform mat4 proj; uniform mat4 proj;
uniform mat4 view;
in vec4 pos; in vec4 pos;
out vec4 v; out vec4 v;
@@ -9,7 +10,10 @@ out vec4 screen;
void main(){ void main(){
v = pos; v = pos;
vec4 vert = view * pos;
/* stereographic projection */ /* stereographic projection */
vec4 vert = vec4(pos.xyz / (1 - pos.w), 1); vert = vec4(vert.xyw / (1 - vert.z), 1);
screen = gl_Position = proj * vert; screen = gl_Position = proj * vert;
} }

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@@ -1,62 +1,91 @@
#pragma once #pragma once
#include <iostream> #include <iostream>
#include <utility>
#include <vector> #include <vector>
#include <iomanip> #include <iomanip>
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <map>
#include <tuple>
struct Mult { struct Mults {
int a, b, mult; std::map<std::tuple<int, int>, int> mults{};
};
template<int N>
struct Multiplicites {
std::vector<int> mults;
explicit Multiplicites(const std::vector<Mult> &vals) {
mults = std::vector<int>(N * (N - 1) / 2, 2);
for (const auto &mult : vals) {
set(mult.a, mult.b, mult.mult);
}
}
void set(int a, int b, int mult) { void set(int a, int b, int mult) {
if (a > N or b > N) throw std::logic_error("mirror does not exist"); if (a > b) std::swap(a, b);
if (a == b) throw std::logic_error("cannot compare mirror to itself"); mults[std::make_tuple(a, b)] = mult;
if (a < b) std::swap(a, b); // a is bigger
mults[a + b] = mult;
} }
[[nodiscard]] int get(int a, int b) const { [[nodiscard]] int get(int a, int b) const {
if (a > N or b > N) throw std::logic_error("mirror does not exist"); if (a == b) return 1;
if (a == b) throw std::logic_error("cannot compare mirror to itself"); if (a > b) std::swap(a, b);
if (a < b) std::swap(a, b); // a is bigger
return mults[a + b]; const auto &tup = std::make_tuple(a, b);
const auto &res = mults.find(tup);
if (res == mults.end()) return 2;
return res->second;
}
[[nodiscard]] std::vector<int> relation(int a, int b) const {
std::vector<int> res{};
int mult = get(a, b);
for (int i = 0; i < mult; ++i) {
res.push_back(a);
res.push_back(b);
}
return res;
}
[[nodiscard]] std::vector<std::vector<int>> relations(std::vector<int> gens) const {
std::vector<std::vector<int>> res{};
for (int a = 0; a < gens.size(); ++a) {
for (int b = a; b < gens.size(); ++b) {
res.push_back(relation(gens[a], gens[b]));
}
}
return res;
} }
}; };
template<int N>
Mults schlafli(const int (&symbol)[N - 1]) {
Mults mults{};
for (int i = 0; i < N; ++i) {
mults.set(i, i + 1, symbol[i]);
}
return mults;
}
struct Table { struct Table {
int N; const std::vector<int> gens;
std::vector<std::vector<int>> fwd{}; std::vector<std::vector<int>> fwd{};
std::vector<std::vector<int>> rev{}; std::vector<std::vector<int>> rev{};
explicit Table(int N) { explicit Table(const std::vector<int> gens) : gens(gens) {
this->N = N;
add_row(); add_row();
} }
[[nodiscard]] int gen_index(int gen) const {
for (unsigned i = 0; i < gens.size(); ++i)
if (gens[i] == gen)
return i;
throw std::logic_error("Referencing nonexistant generator");
}
void add_row() { void add_row() {
int N = gens.size();
fwd.emplace_back(N, -1); fwd.emplace_back(N, -1);
rev.emplace_back(N, -1); rev.emplace_back(N, -1);
} }
int add_coset() { int add_coset() {
for (int from = 0; from < (int) size(); ++from) { for (int from = 0; from < (int) size(); ++from) {
for (int gen = 0; gen < N; ++gen) { for (int gen : gens) {
if (get(from, gen) < 0) { if (get(from, gen) < 0) {
int to = (int) size(); int to = (int) size();
add_row(); add_row();
@@ -73,16 +102,19 @@ struct Table {
} }
void set(int from, int gen, int to) { void set(int from, int gen, int to) {
fwd[from][gen] = to; int i = gen_index(gen);
rev[to][gen] = from; fwd[from][i] = to;
rev[to][i] = from;
} }
[[nodiscard]] int get(int from, int gen) const { [[nodiscard]] int get(int from, int gen) const {
return fwd[from][gen]; int i = gen_index(gen);
return fwd[from][i];
} }
[[nodiscard]] int rget(int gen, int to) const { [[nodiscard]] int rget(int gen, int to) const {
return rev[to][gen]; int i = gen_index(gen);
return rev[to][i];
} }
std::vector<std::vector<int>> words() { std::vector<std::vector<int>> words() {
@@ -96,7 +128,7 @@ struct Table {
continue; continue;
} }
for (int gen = 0; gen < (int) N; ++gen) { for (int gen : gens) {
int to = get(from, gen); int to = get(from, gen);
if (vecs[to] != nullptr) { if (vecs[to] != nullptr) {
continue; continue;
@@ -116,6 +148,31 @@ struct Table {
return res; return res;
} }
[[nodiscard]] int apply(int e, const std::vector<int> &word) const {
for (const auto &gen : word) {
e = get(e, gen);
}
return e;
}
[[nodiscard]] int apply(const std::vector<int> &word) const {
return apply(0, word);
}
[[nodiscard]] std::vector<int> apply_each(int e, const std::vector<std::vector<int>> &words) const {
std::vector<int> res{};
for (const auto &word:words) {
res.push_back(apply(e, word));
}
return res;
}
[[nodiscard]] std::vector<int> apply_each(const std::vector<std::vector<int>> &words) const {
return apply_each(0, words);
}
}; };
struct Row { struct Row {
@@ -171,7 +228,8 @@ std::ostream &operator<<(std::ostream &out, const Row &row) {
return out; return out;
} }
Table *solve(int gens, const std::vector<int> &subgens, const std::vector<std::vector<int>> &rels) { Table *solve(const std::vector<int> &gens, const std::vector<int> &subgens, const Mults &mults) {
const auto rels = mults.relations(gens);
auto *table = new Table(gens); auto *table = new Table(gens);
for (int gen : subgens) for (int gen : subgens)
@@ -207,6 +265,15 @@ Table *solve(int gens, const std::vector<int> &subgens, const std::vector<std::v
return table; return table;
} }
template<int N>
Table *solve(const std::vector<int> &subgens, const Mults &mults) {
std::vector<int> gens{};
for (int i = 0; i < N; ++i) {
gens.push_back(i);
}
return solve(gens, subgens, mults);
}
std::ostream &operator<<(std::ostream &out, const Table &table) { std::ostream &operator<<(std::ostream &out, const Table &table) {
int k = ceil(log10(table.size())); int k = ceil(log10(table.size()));
@@ -214,10 +281,10 @@ std::ostream &operator<<(std::ostream &out, const Table &table) {
for (unsigned j = 0; j < table.size(); ++j) { for (unsigned j = 0; j < table.size(); ++j) {
auto arr = table.fwd[j]; auto arr = table.fwd[j];
out << " " << std::setw(k) << j << " ["; out << " " << std::setw(k) << j << " [";
for (int i = 0; i < table.N; ++i) { for (int i = 0; i < (int) table.gens.size(); ++i) {
out << arr[i]; out << arr[i];
if (i < table.N - 1) if (i < table.gens.size() - 1)
out << " "; out << " ";
} }

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@@ -7,58 +7,60 @@
#include <vector> #include <vector>
template<int N> template<int N>
std::vector<glm::vec4> std::vector<std::vector<int>> coxeter_rels() {
vertices(const std::vector<int> &subgens, const Multiplicites<N> &mults, const float (&coords)[N]) {
std::vector<std::vector<int>> rels{}; std::vector<std::vector<int>> rels{};
rels.reserve(N + N * (N - 1) / 2);
for (int i = 0; i < N; ++i) { return rels;
rels.push_back({i, i}); }
}
for (int a = 0; a < N; ++a) {
for (int b = 0; b < a; ++b) {
int mult = mults.get(a, b);
std::vector<int> rel{}; template<int N>
for (int i = 0; i < mult; ++i) { glm::vec4 identity(const std::vector<glm::vec4> &normals, const float(&coords)[N]) {
rel.push_back(a); const std::vector<glm::vec4> corners = plane_intersections(normals);
rel.push_back(b);
}
rels.push_back(rel);
}
}
Table *table = solve(N, subgens, rels);
// std::cout << table->size() << std::endl;
// std::cout << *table << std::endl;
// for (const auto &v : table->words()) {
// std::cout << "[ ";
// for (auto e : v) {
// std::cout << e << " ";
// }
// std::cout << "]\n";
// }
const std::vector<glm::vec4> &normals = mirror<3>(mults);
const std::vector<glm::vec4> &corners = plane_intersections(normals);
const std::vector<float> coords_vec(coords, coords + N); const std::vector<float> coords_vec(coords, coords + N);
const glm::vec4 &identity = glm::normalize(barycentric(corners, coords_vec)); const glm::vec4 identity = barycentric(corners, coords_vec);
return glm::normalize(identity);
}
template<int N>
std::vector<glm::vec4>
vertices(const Mults &mults, const float (&coords)[N]) {
Table *table = solve<N>({}, mults);
const std::vector<glm::vec4> normals = mirror<N>(mults);
glm::vec4 ident = identity(normals, coords);
std::vector<glm::vec4> verts{}; std::vector<glm::vec4> verts{};
for (const auto &word : table->words()) { for (const auto &word : table->words()) {
glm::vec4 vert = identity; glm::vec4 vert = ident;
for (const auto &gen : word) { for (const auto &gen : word) {
vert = reflect(vert, normals[gen]); vert = reflect(vert, normals[gen]);
} }
verts.push_back(vert); verts.push_back(vert);
} }
for (const auto &e : corners) {
verts.push_back(e * 1.1f);
}
return verts; return verts;
} }
template<int N>
std::vector<int> edges(const Mults &mults) {
std::vector<int> res{};
Table *verts = solve<N>({}, mults);
int K = 1;
for (const auto &subgens : combinations(N, K)) {
Table *edge = solve(subgens, {}, mults);
std::vector<int> primitive = verts->apply_each(edge->words());
Table *cosets = solve<N>(subgens, mults);
for (const auto &coset : cosets->words()) {
for (const auto &e : primitive) {
res.push_back(verts->apply(e, coset));
}
}
}
return res;
}

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@@ -11,7 +11,7 @@
#include "coxeter.hpp" #include "coxeter.hpp"
template<int N> template<int N>
std::vector<glm::vec4> mirror(const Multiplicites<N> &mults) { std::vector<glm::vec4> mirror(const Mults &mults) {
static_assert(1 <= N and N <= 4, "Vector size is unsupported"); static_assert(1 <= N and N <= 4, "Vector size is unsupported");
std::vector<glm::vec4> mirrors{}; std::vector<glm::vec4> mirrors{};

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@@ -57,3 +57,23 @@ std::vector<glm::vec4> plane_intersections(std::vector<glm::vec4> normals) {
return results; return results;
} }
std::vector<std::vector<int>> combinations(int N, int K) {
std::string bitmask(K, 1); // K leading 1's
bitmask.resize(N, 0); // N-K trailing 0's
std::vector<std::vector<int>> combos{};
do {
std::vector<int> combo{};
for (int i = 0; i < N; ++i) // [0..N-1] integers
{
if (bitmask[i]) {
combo.push_back(i);
}
}
combos.push_back(combo);
} while (std::prev_permutation(bitmask.begin(), bitmask.end()));
return combos;
}