easier distinction between orientations
This commit is contained in:
@@ -40,7 +40,7 @@ public:
|
||||
|
||||
const int N = 3;
|
||||
const Mults &mults = schlafli<N>({5, 3});
|
||||
vert_data = vertices<N>(mults, {5, 1, 1});
|
||||
vert_data = vertices<N>(mults, {1, 1, 1});
|
||||
edge_data = edges<N>(mults);
|
||||
face_data = faces<N>(mults);
|
||||
|
||||
@@ -112,8 +112,8 @@ public:
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
glBindVertexArray(vert_vao);
|
||||
glUniform4f(0, 1, 1, 1, 1);
|
||||
// glDrawArrays(GL_POINTS, 0, vert_data.size());
|
||||
glUniform4f(0, 1, 0, 0, 1);
|
||||
glDrawArrays(GL_POINTS, 0, vert_data.size());
|
||||
|
||||
glBindVertexArray(edge_vao);
|
||||
glUniform4f(0, 1, 0, 0, 1);
|
||||
|
||||
Reference in New Issue
Block a user