tesseract frame
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@@ -11,9 +11,10 @@ vec3 hsv2rgb(vec3 c) {
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}
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void main() {
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float h = pos.w / 3 + .6;
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float s = 1;
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float v = smoothstep(2, -2, pos.z);
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// float h = pos.w / 3 + .6;
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float h = 0;
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float s = 0;
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float v = smoothstep(4, -4, pos.z);
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fcolor = vec4(hsv2rgb(vec3(h, s, v)), 1);
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}
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