tesseract frame
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@@ -19,7 +19,7 @@ out vec4 pos;
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void emit(vec4 v) {
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pos = v;
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gl_Position = proj * view * vec4(v.xyz, -v.w + 2);
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gl_Position = proj * view * vec4(v.xyz, -v.w + 3);
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EmitVertex();
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}
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