refactor mesh composition
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@@ -1,7 +1,7 @@
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#version 440 core
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layout(points) in;
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layout(triangle_strip, max_vertices=48) out;
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layout(triangle_strip, max_vertices=4) out;
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layout(std430, binding=1) buffer Positions {
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vec4 verts[];
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@@ -1,7 +1,7 @@
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#version 440 core
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layout(points) in;
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layout(line_strip, max_vertices=48) out;
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layout(line_strip, max_vertices=20) out;
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layout(std430, binding=1) buffer Positions {
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vec4 verts[];
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