separate all utility headers and sources
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19
cosets/include/mesh.hpp
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19
cosets/include/mesh.hpp
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#pragma once
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#include <vector>
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#include "coxeter.hpp"
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#include "mirrors.hpp"
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#include "numeric.hpp"
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glm::vec4 identity(const std::vector<glm::vec4> &normals, const std::vector<float> &coords);
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glm::vec4 identity(const Mults &mults, const std::vector<float> &coords);
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glm::vec4 center(const Mults &mults);
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std::vector<glm::vec4> vertices(const Table *t_vert, const glm::vec4 ident);
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std::vector<int> edges(const Table *t_vert);
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std::vector<int> faces(const Table *t_vert);
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