add tesseract frame
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@@ -39,7 +39,7 @@ class GLApp : public App {
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bool DRAW_WIRE = true;
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void init() override {
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mesh = tesseract();
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mesh = tesseract_frame(.125f);
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//region Uniforms
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matrices = {
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@@ -107,11 +107,11 @@ class GLApp : public App {
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float ratio = (float) width / height;
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matrices.model = glm::identity<glm::mat4>() *
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rotor(glm::vec4(1, 0, 0, 0), glm::vec4(0, 0, 0, 1), getTime() / 3) *
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rotor(glm::vec4(0, 1, 0, 0), glm::vec4(0, 0, 1, 0), getTime() / 3) *
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// rotor(glm::vec4(1, 0, 0, 0), glm::vec4(0, 0, 0, 1), getTime() / 3) *
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// rotor(glm::vec4(0, 1, 0, 0), glm::vec4(0, 0, 1, 0), getTime() / 3) *
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// rotor(glm::vec4(1, 1, 1, 0), glm::vec4(0, 0, 0, 1), getTime() / 3) *
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// rotor(glm::vec4(1, 0, 0, 0), glm::vec4(0, 0, 1, 0), getTime() / 3) *
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rotor(glm::vec4(1, 1, 1, 0), glm::vec4(0, 0, 0, 1), getTime() / 3) *
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rotor(glm::vec4(1, 0, 0, 0), glm::vec4(0, 0, 1, 0), getTime() / 3) *
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1.f;
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// matrices.offset = glm::vec4(0,0,0,sin(getTime() / 2));
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