project(simplex) add_executable(${PROJECT_NAME} src/main.cpp) target_link_libraries(${PROJECT_NAME} glad glm glfw vsr framework) target_include_directories(${PROJECT_NAME} PRIVATE include) set(SHADERS shaders/wire.frag shaders/main.vert) add_custom_target(shaders DEPENDS ${SHADERS}) add_custom_command( TARGET shaders PRE_BUILD COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_CURRENT_BINARY_DIR}/shaders/ COMMENT "clearing shaders" ) add_custom_command( TARGET shaders POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders/ ${CMAKE_CURRENT_BINARY_DIR}/shaders/ COMMENT "copying shaders" ) add_dependencies(${PROJECT_NAME} shaders)