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#ifndef GL_TEMPLATE_ROTOR_H
#define GL_TEMPLATE_ROTOR_H
#include <glm/mat4x4.hpp>
#include <math.h>
glm::mat4 rotor_xy(float t) {
float c = cos(t);
float s = sin(t);
return glm::mat4(
+c, s, 0, 0,
-s, c, 0, 0,
+0, 0, 1, 0,
+0, 0, 0, 1
);
}
glm::mat4 rotor_xz(float t) {
float c = cos(t);
float s = sin(t);
return glm::mat4(
+c, 0, s, 0,
+0, 1, 0, 0,
-s, 0, c, 0,
+0, 0, 0, 1
);
}
glm::mat4 rotor_xw(float t) {
float c = cos(t);
float s = sin(t);
return glm::mat4(
+c, 0, 0, s,
+0, 1, 0, 0,
+0, 0, 1, 0,
-s, 0, 0, c
);
}
glm::mat4 rotor_yz(float t) {
float c = cos(t);
float s = sin(t);
return glm::mat4(
1, +0, 0, 0,
0, +c, s, 0,
0, -s, c, 0,
0, +0, 0, 1
);
}
glm::mat4 rotor_yw(float t) {
float c = cos(t);
float s = sin(t);
return glm::mat4(
1, +0, 0, 0,
0, +c, 0, s,
0, +0, 1, 0,
0, -s, 0, c
);
}
glm::mat4 rotor_zw(float t) {
float c = cos(t);
float s = sin(t);
return glm::mat4(
1, 0, +0, 0,
0, 1, +0, 0,
0, 0, +c, s,
0, 0, -s, c
);
}
#endif //GL_TEMPLATE_ROTOR_H