17 lines
253 B
GLSL
17 lines
253 B
GLSL
#version 440 core
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layout(location=0) in vec4 pos4;
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layout(std140, binding=1) uniform Matrices {
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mat4 model;
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mat4 view;
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mat4 proj;
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};
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out vec4 pos;
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void main() {
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pos = model * pos4;
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gl_Position = proj * view * vec4(pos.xyz, 1);
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}
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