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toddcox-visualize-v0/simplex/include/glmutil.h

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#ifndef GL_TEMPLATE_GLMUTILS_H
#define GL_TEMPLATE_GLMUTILS_H
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
#include <glm/gtc/matrix_transform.hpp>
namespace glmutil {
glm::mat4 rotation(float angle, glm::vec3 axis) {
auto mat = glm::identity<glm::mat4>();
return glm::rotate(mat, angle, axis);
}
glm::mat4 scale(glm::vec3 v) {
auto mat = glm::identity<glm::mat4>();
return glm::scale(mat, v);
}
glm::mat4 eulerAngles(glm::vec3 angles){
auto mat = glm::identity<glm::mat4>();
mat = glm::rotate(mat, angles.x, glm::vec3(1, 0, 0));
mat = glm::rotate(mat, angles.y, glm::vec3(0, 1, 0));
mat = glm::rotate(mat, angles.z, glm::vec3(0, 0, 1));
return mat;
}
}
#endif //GL_TEMPLATE_GLMUTILS_H