From b03566a519efa0d57d22b7068a1fddb3bb5ac499 Mon Sep 17 00:00:00 2001 From: David Date: Tue, 10 Mar 2020 18:51:10 -0400 Subject: [PATCH] remove fragment discard --- vis/shaders/solid.fs.glsl | 2 -- 1 file changed, 2 deletions(-) diff --git a/vis/shaders/solid.fs.glsl b/vis/shaders/solid.fs.glsl index 37b0d5a..11f3ec0 100644 --- a/vis/shaders/solid.fs.glsl +++ b/vis/shaders/solid.fs.glsl @@ -7,8 +7,6 @@ in vec4 pos; out vec4 color; void main() { - if (pos.w > 0.8) discard; - float d = smoothstep(-2, 2, pos.z); color = vec4(c * d, 1); }