#include #include #include #include #include #include #include "util.hpp" #include "mirror.hpp" #include "geometry.hpp" #include #include #include #ifdef _WIN32 extern "C" { __attribute__((unused)) __declspec(dllexport) int NvOptimusEnablement = 0x00000001; } #endif struct Matrices { glm::mat4 proj; glm::mat4 view; Matrices(const glm::mat4 &proj, const glm::mat4 &view) : proj(proj), view(view) { } }; template struct Drawable { GLenum mode{}; cgl::VertexArray vao{}; cgl::Buffer> ibo{}; Drawable(GLenum mode) : mode(mode), vao(), ibo() {} Drawable(Drawable &) = delete; Drawable(Drawable &&) = delete; void draw_deferred() { vao.bound([&]() { glDrawArrays(GL_POINTS, 0, ibo.count() * N); }); } void draw_direct() { vao.bound([&]() { ibo.bound(GL_ELEMENT_ARRAY_BUFFER, [&]() { glDrawElements(mode, ibo.count() * N, GL_UNSIGNED_INT, nullptr); }); }); } }; float factor(unsigned index, unsigned size) { auto num = (float) index; auto den = size > 1 ? (float) size - 1 : 1; return num / den; } Matrices build(GLFWwindow *window, float st) { int width, height; glfwGetFramebufferSize(window, &width, &height); auto aspect = (float) width / (float) height; auto pheight = 1.4f; auto pwidth = aspect * pheight; glm::mat4 proj = glm::ortho(-pwidth, pwidth, -pheight, pheight, -10.0f, 10.0f); auto view = glm::identity(); view *= utilRotate(0, 1, st * .40f); view *= utilRotate(0, 2, st * .20f); view *= utilRotate(0, 3, st * 1.30f); view *= utilRotate(1, 2, st * .50f); view *= utilRotate(1, 3, st * .25f); view *= utilRotate(2, 3, st * 1.42f); return Matrices(proj, view); } template std::vector> hull(const tc::Group &group, T all_sg_gens) { std::vector>> parts; auto g_gens = gens(group); for (const auto &sg_gens : all_sg_gens) { const auto &base = triangulate(group, sg_gens); const auto &all = tile(base, group, g_gens, sg_gens); parts.push_back(all); } return merge(parts); } template std::vector> full_hull(const tc::Group &group) { auto g_gens = gens(group); const Combos &combos = Combos(g_gens, N - 1); return hull>(group, combos); } class Shaders { public: cgl::pgm::vert defer = cgl::pgm::vert::file( "shaders/slice/deferred.vs.glsl"); cgl::pgm::vert direct_ortho = cgl::pgm::vert::file( "shaders/direct-ortho.vs.glsl"); cgl::pgm::vert direct_stereo = cgl::pgm::vert::file( "shaders/direct-stereo.vs.glsl"); cgl::pgm::geom slice = cgl::pgm::geom::file( "shaders/slice/slice.gm.glsl"); cgl::pgm::geom curve_stereo = cgl::pgm::geom::file( "shaders/curve-stereo.gm.glsl"); cgl::pgm::geom curve_ortho = cgl::pgm::geom::file( "shaders/curve-ortho.gm.glsl"); cgl::pgm::frag solid = cgl::pgm::frag::file( "shaders/solid.fs.glsl"); cgl::pgm::frag diffuse = cgl::pgm::frag::file( "shaders/diffuse.fs.glsl"); }; std::vector points(const tc::Group &group, const std::vector &coords) { auto cosets = group.solve(); auto mirrors = mirror<5>(group); auto corners = plane_intersections(mirrors); auto start = barycentric(corners, coords); auto higher = cosets.path.walk(start, mirrors, reflect); std::vector res(higher.size()); std::transform(higher.begin(), higher.end(), res.begin(), stereo<4>); return res; } void run(GLFWwindow *window) { glEnable(GL_PROGRAM_POINT_SIZE); glEnable(GL_POINT_SMOOTH); glEnable(GL_DEPTH_TEST); // glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); Shaders sh; auto proj_pipe = cgl::pipeline(); proj_pipe .stage(sh.direct_stereo) .stage(sh.solid); auto slice_pipe = cgl::pipeline(); slice_pipe .stage(sh.defer) .stage(sh.slice) .stage(sh.solid); auto group = tc::schlafli({5, 3, 3, 2}); auto wire_data = full_hull<2>(group); // slice_parts.erase(slice_parts.end() - 1, slice_parts.end()); auto slice_face_data = hull<4>(group, (std::vector>) { {0, 1, 2}, }); auto slice_edge_data = hull<4>(group, (std::vector>) { {0, 1, 3}, {0, 1, 4}, {0, 2, 3}, {0, 2, 4}, {1, 2, 3}, {1, 2, 4}, {1, 3, 4}, }); Drawable<2> wires(GL_LINES); wires.ibo.put(wire_data); Drawable<4> slice_edges(GL_POINTS); slice_edges.ibo.put(slice_edge_data); slice_edges.vao.ipointer(0, slice_edges.ibo, 4, GL_UNSIGNED_INT); Drawable<4> slice_faces(GL_POINTS); slice_faces.ibo.put(slice_face_data); slice_faces.vao.ipointer(0, slice_faces.ibo, 4, GL_UNSIGNED_INT); auto pbo_thick = cgl::Buffer(points(group, {1.0f, 0.2f, 0.1f, 0.05f, 0.25f})); auto pbo_thin = cgl::Buffer(points(group, {1.0f, 0.2f, 0.1f, 0.05f, 0.0125f})); auto ubo = cgl::Buffer(); glBindBufferBase(GL_UNIFORM_BUFFER, 1, ubo); while (!glfwWindowShouldClose(window)) { int width, height; glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); auto st = (float) glfwGetTime() / 8; Matrices mats = build(window, st); ubo.put(mats); glLineWidth(1.5); slice_pipe.bound([&]() { glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, pbo_thick); glProgramUniform4f(sh.solid, 2, 1.0, 1.0, 1.0, 1.0); slice_edges.draw_deferred(); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, pbo_thin); glProgramUniform4f(sh.solid, 2, 0.7, 0.7, 0.7, 1.0); slice_faces.draw_deferred(); }); // proj_pipe.bound([&]() { // glProgramUniform4f(sh.solid, 2, 0.3, 0.3, 0.3, 0.4); // wires.draw_direct(); // }); glfwSwapInterval(2); glfwSwapBuffers(window); glfwPollEvents(); } } int main(int argc, char *argv[]) { //region init window if (!glfwInit()) { std::cerr << "Failed to initialize GLFW" << std::endl; return EXIT_FAILURE; } auto window = glfwCreateWindow( 1920, 1080, "Coset Visualization", nullptr, nullptr); if (!window) { std::cerr << "Failed to create window" << std::endl; glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); //endregion std::cout << utilInfo(); run(window); glfwTerminate(); return EXIT_SUCCESS; }