Files
toddcox-visualize/vis/shaders/solid.fs.glsl
2020-03-10 01:01:55 -04:00

15 lines
201 B
GLSL

#version 430
//layout(location=2) uniform vec3 c;
in vec4 pos;
in vec4 col;
out vec4 color;
void main() {
color = col;
// float d = smoothstep(-2, 2, pos.z);
// color = vec4(c * d, 1);
}