Files
toddcox-visualize/vis/src/main.cpp
David Allemang fbd23aea02 introduce set_union wrapper
also rename set_difference wrapper
2020-10-25 00:55:52 -04:00

156 lines
4.1 KiB
C++

#include <nanogui/opengl.h>
#include <nanogui/nanogui.h>
#include <nanogui/glutil.h>
#include <iostream>
#include <string>
#include <geometry.hpp>
#include <solver.hpp>
#include <rendering.hpp>
#include <mirror.hpp>
#include <util.hpp>
#include <tc/groups.hpp>
mat5 wander(float time) {
mat5 r = mat5::Identity();
r *= rot<5>(0, 2, time * .15f);
r *= rot<5>(1, 2, time * .13f);
r *= rot<5>(0, 1, time * .20f);
r *= rot<5>(0, 3, time * .17f);
r *= rot<5>(1, 3, time * .25f);
r *= rot<5>(2, 3, time * .12f);
// r *= rot<5>(1, 4, time * .27f);
return r;
}
class ExampleApplication : public nanogui::Screen {
public:
std::unique_ptr<SliceRenderer<4>> ren;
std::unique_ptr<cgl::Buffer<Matrices>> ubo;
std::vector<Slice<4>> slices;
float glfw_time = 0;
float last_frame = 0;
float frame_time = 0;
float time = 0;
bool paused = false;
ExampleApplication() : nanogui::Screen(
Eigen::Vector2i(1920, 1080),
"Coset Visualization",
true, false,
8, 8, 24, 8,
4,
4, 5) {
using namespace nanogui;
Window *window = new Window(this, "Sample Window");
window->setPosition(Vector2i(15, 15));
window->setFixedWidth(250);
window->setLayout(new BoxLayout(Orientation::Vertical));
auto pause = new ToolButton(window, ENTYPO_ICON_CONTROLLER_PAUS);
pause->setFlags(Button::ToggleButton);
pause->setChangeCallback([&](bool value) { this->paused = value; });
performLayout();
std::cout << utilInfo();
{
std::vector<int> symbol = {3, 4, 3, 2};
auto group = tc::schlafli(symbol);
auto ctx = generators(group);
auto selected_ctxs = set_difference(
combinations(ctx, 3),
{
{0, 1, 2},
}
);
auto mesh = Mesh<4>::hull(group, ctx, selected_ctxs);
auto &slice = slices.emplace_back(group);
slice.setMesh(mesh);
slice.root << .80, .02, .02, .02, .02;
}
{
std::vector<int> symbol = {3, 4, 3, 2};
auto group = tc::schlafli(symbol);
auto ctx = generators(group);
auto selected_ctxs = set_union(
combinations(std::vector<int>{0, 2, 3, 4}, 3),
combinations(std::vector<int>{1, 2, 3, 4}, 3)
);
auto mesh = Mesh<4>::hull(group, ctx, selected_ctxs);
auto &slice = slices.emplace_back(group);
slice.setMesh(mesh);
slice.root << .80, .02, .02, .03, .04;
slice.color << 0.9, 0.1, 0.1;
}
ren = std::make_unique<SliceRenderer<4>>();
ubo = std::make_unique<cgl::Buffer<Matrices>>();
}
void drawContents() override {
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glViewport(0, 0, width(), height());
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glfw_time = (float) glfwGetTime();
frame_time = glfw_time - last_frame;
last_frame = glfw_time;
if (!paused) time += frame_time;
auto rotation = wander(time);
for (auto &slice : slices) {
slice.transform = rotation;
slice.setPoints();
}
Matrices mats = Matrices::build(*this);
glBindBufferBase(GL_UNIFORM_BUFFER, 1, *ubo);
ubo->put(mats);
for (const auto &slice : slices) {
ren->draw(slice);
}
}
};
int main(int argc, char ** argv) {
try {
nanogui::init();
/* scoped variables */ {
nanogui::ref<ExampleApplication> app = new ExampleApplication();
app->drawAll();
app->setVisible(true);
nanogui::mainloop(1);
}
nanogui::shutdown();
} catch (const std::runtime_error &e) {
std::string error_msg = std::string("Caught a fatal error: ") + std::string(e.what());
std::cerr << error_msg << std::endl;
return -1;
}
return 0;
}